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*'''Manzu (Characters)''' - {{#mjt:123456789m}} | *'''Manzu (Characters)''' - {{#mjt:123456789m}} | ||
**These tiles are labelled in the Chinese characters (equivalent to Japanese kanji) for 1-9. | **These tiles are labelled in the Chinese characters (equivalent to Japanese kanji) for 1-9. In online play, you'll often have the choice to put arabic 1-9 numbers labels on the top-right corner of the tile. | ||
*'''Pinzu (Dots, Circles)''' - {{#mjt:123456789p}} | *'''Pinzu (Dots, Circles)''' - {{#mjt:123456789p}} | ||
**The number of circles | **The number of circles is the number of the tile. | ||
*'''Souzu (Bamboo, Bams, Sticks)''' - {{#mjt:123456789s}} | *'''Souzu (Bamboo, Bams, Sticks)''' - {{#mjt:123456789s}} | ||
**The 1-sou is a bird. The other tiles are green lines, the number of lines is the number of the tile. | **The 1-sou is a bird. The other tiles are green lines, the number of lines is the number of the tile. | ||
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*'''Dragons''' {{#mjt:567z}} | *'''Dragons''' {{#mjt:567z}} | ||
** | **With dragon tiles, it is not important to know the meaning of the characters are. Thus, they can be referred to as "White", "Green", and "Red" respectively. | ||
*'''Winds''' {{#mjt:1234z}} | *'''Winds''' {{#mjt:1234z}} | ||
**These tiles are labelled in the Chinese characters for the winds. In order, they are East, South, West, North. | **These tiles are labelled in the Chinese characters for the winds. In order, they are East, South, West, North. Knowing the wind tiles *is* important. Like the character tiles, the winds can be labelled N S W E in the top right corner if the website allows. | ||
==Hands== | ==Winning Hands== | ||
A winning hand needs to meet two conditions: | |||
*A winning shape. With two exceptions, winning hands are comprised of 4 "[[#Sets|sets]]" + 1 "[[# | *A winning shape. With two exceptions, winning hands are comprised of 4 "[[#Sets|sets]]" + 1 "[[#Pairs|pair]]". | ||
*A "[[yaku]]". Yaku are conditions that increase your hand's point value. '''In essence, a hand cannot win with 0 points, therefore a hand cannot win without any yaku'''. | *A "[[yaku]]". Yaku are conditions that increase your hand's point value. '''In essence, a hand cannot win with 0 points, therefore a hand cannot win without any yaku'''. | ||
**(Note: a hand may gain value via "[[dora]]" tiles, but if the hand has no value other than dora, it cannot win.) | **(Note: a hand may gain value via "[[dora]]" tiles, but if the hand has no value other than dora, it cannot win.) | ||
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===Winning Shape=== | ===Winning Shape=== | ||
As mentioned above, with a few exceptions, a winning shape is comprised of | As mentioned above, with a few exceptions, a winning shape is comprised of 4 sets + 1 pair, for a total of 14 tiles. | ||
Example hand: | Example hand: | ||
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The {{#mjt:4567p}} section of the hand may be viewed as either ({{#mjt:456p}} sequence + {{#mjt:7p}} tile waiting to be paired) or ({{#mjt:567p}} sequence + {{#mjt:4p}} tile waiting to be paired). Therefore, it can win off either the 4 or the 7. | The {{#mjt:4567p}} section of the hand may be viewed as either ({{#mjt:456p}} sequence + {{#mjt:7p}} tile waiting to be paired) or ({{#mjt:567p}} sequence + {{#mjt:4p}} tile waiting to be paired). Therefore, it can win off either the 4 or the 7. | ||
==Yaku== | |||
[[Yaku]] are specific criteria that gain you points. For example, [[toitoi|All Triplets]] requires all 4 sets to be triplets.To repeat, a hand cannot win with 0 points, therefore a hand ''must'' have at least 1 yaku. | |||
A hand can technically gain points with [[dora]] tiles. But if a hand has only dora tiles, and no yaku, it still can't win. | |||
The simplest yaku is [[riichi]]. So long as you have not called an opponent's discarded tile (you haven't pressed "[[chii]]", "[[pon]]", and haven't pressed "[[kan]]" when it's not your turn), you may declare riichi when you have a ready hand. | |||
More yaku will be covered later in the guide. |
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