2,061
edits
m (→Scoring) |
|||
Line 320: | Line 320: | ||
**Fu is based on the hand's composition. For example, having more triplets may increase fu count. Fu is always rounded up to the next multiple of 10 fu. | **Fu is based on the hand's composition. For example, having more triplets may increase fu count. Fu is always rounded up to the next multiple of 10 fu. | ||
The more important factor, by far, is the amount of han. | The more important factor, by far, is the amount of han. Fu generally does not vary much - most types of hand will gain 20-40 fu. | ||
While the hand value will vary based on fu, here are the ''rough'' point values for each number of han in the hand: | While the hand value will vary based on the fu count, here are the ''rough'' point values for each number of han in the hand: | ||
*1 han: 1000 points | *1 han: 1000 points | ||
*2 han: 2000 points | *2 han: 2000 points | ||
Line 334: | Line 334: | ||
If you are the dealer, you gain x1.5 the points. | If you are the dealer, you gain x1.5 the points. | ||
As you can see, from 1-4 han, each han you have doubles the hand's score. Therefore, 4 han hands are both valuable and efficient. | As you can see, from 1-4 han, each han you have doubles the hand's score. Therefore, 4 han hands are both valuable and efficient. Going from 1 han -> 4 han (gaining +3 han) is worth x8 points, but going from 4 han -> 13 han (gaining a massive +9 han) is only worth x4 points. | ||
==Basic Strategy== | ==Basic Strategy== |
edits