List of special rooms in Mahjong Soul: Difference between revisions

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m (→‎Battle of Asura: mention that winning hands are not revealed until end of round)
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*At the start of the game, each player is forced to exclude a suit ('''Voided Suit''' {{kana|[https://ja.wikipedia.org/wiki/絶一門 絶一門]}} <small style="color:#999;">(''Zetsuichimon'')</small>), thus making a valid hand with at most two suits. Failing to do so leads to a heavy penalty in exhaustive draw.
*At the start of the game, each player is forced to exclude a suit ('''Voided Suit''' {{kana|[https://ja.wikipedia.org/wiki/絶一門 絶一門]}} <small style="color:#999;">(''Zetsuichimon'')</small>), thus making a valid hand with at most two suits. Failing to do so leads to a heavy penalty in exhaustive draw.
*The call of [[chii]] is not allowed.
*The call of [[chii]] is not allowed.
*Like most non-riichi versions of mahjong, there is no [[furiten]], [[dora]], or [[dead wall]] <small style="color:#999;">(''wanpai'')</small> tiles. Also, the scoring system and yaku are much different than riichi.
*Like most non-riichi versions of mahjong, there is no [[furiten]], [[dora]], or [[dead wall]] <small style="color:#999;">(''wanpai'')</small> tiles. In addition, the scoring system and yaku are much different.


A complete round is processed as follows:
A complete round is processed as follows:
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* Determine and declare the unwanted suit.
* Determine and declare the unwanted suit.
* Make winning hands without using any tiles from the unwanted suit.
* Make winning hands without using any tiles from the unwanted suit.
* Round ends when three players declare a win, running out of tiles from the wall, or any player is bankrupted.
* Round ends when three players declare a win, when running out of tiles from the wall, or when any player is bankrupted.


=== Scoring ===
=== Scoring ===
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* Deal-in win <small style="color:#999;">(''Ron'')</small>: Only the deal-in player needs to pay exactly the score to the winner.
* Deal-in win <small style="color:#999;">(''Ron'')</small>: Only the deal-in player needs to pay exactly the score to the winner.
*: Formula: <code>RonPoints = Score</code>
*: Formula: <code>RonPoints = Score</code>
* Self-draw win <small style="color:#999;">(''Tsumo'')</small>: Every current player pays the score to the dealer, plus an extra 1,000 points for each player.
* Self-draw win <small style="color:#999;">(''Tsumo'')</small>: Every current player pays the score to the winner, plus an extra 1,000 points for each player.
*: Formula: <code>TsumoPoints = (Score + 1000) * CurrentPlayers</code>
*: Formula: <code>TsumoPoints = (Score + 1000) * CurrentPlayers</code>


In brief, when there is more than one opponent left, tsumo is worth much more than ron. Also, there is no bonus for being the dealer.
To restate, a tsumo win is equal to a ron against every current player, with an extra 1,000 points/player. Therefore, tsumo is worth much more than ron, assuming there is more than 1 opponent in play. Also, there is no score bonus for being the dealer.


'''Kan:'''
'''Kan:'''
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