Kanchan: Difference between revisions

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move the ryankan section back under the strategy header. hopefully the last time i move things for now
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m (move the ryankan section back under the strategy header. hopefully the last time i move things for now)
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Kanchan is awarded 2 fu upon winning.  A closed hand winning by ron automatically becomes [[mangan]], if it scores 4 han.
Kanchan is awarded 2 fu upon winning.  A closed hand winning by ron automatically becomes [[mangan]], if it scores 4 han.


==Ryankan==
==Strategy==
Kanchan is considered to be a "bad wait", because it can only wait for a maximum of 4 tiles. Thus, they are worse for [[tile efficiency|hand development]]. Like the other bad waits, kanchan can be used to [[Suji#Offense|suji trap]] opponents.
 
In general, ''inner'' kanchans > ''outer'' kanchans > [[penchan]]s when it comes to [[tile efficiency]]. See below for details.
 
===Ryankan===
A '''ryankan''' ("double closed wait") is an extended form of a kanchan, only available before reaching tenpai. A ryankan shape is composed of three tiles that are each 2 apart, such as:
A '''ryankan''' ("double closed wait") is an extended form of a kanchan, only available before reaching tenpai. A ryankan shape is composed of three tiles that are each 2 apart, such as:


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{{#mjt:12344m23789p246s}}
{{#mjt:12344m23789p246s}}


With the example hand above, if you drew {{#mjt:1p}}, you would have to discard either {{#mjt:2s}} or {{#mjt:6s}} to enter tenpai. You end up with a bad wait, but with one major advantage - a ryankan always forms a [[Suji#Offense|suji trap]]. Here, if you discarded the 6s, you would wait on the suji 3s, thus making it more likely for others to deal in. This is why a suji of the [[riichi]] declaration tile is considered more dangerous.
With the example hand above, if you drew {{#mjt:1p}}, you would have to discard either {{#mjt:2s}} or {{#mjt:6s}} to enter tenpai. You end up with a bad wait, but with one significant advantage - a ryankan always forms a [[Suji#Offense|suji trap]]. Here, if you discarded the 6s, you would wait on the suji 3s, thus making it more likely for others to deal in. This is why a suji of the [[riichi]] declaration tile is considered more dangerous.
 
==Strategy==
Kanchan is considered to be a "bad wait", because it can only wait for a maximum of 4 tiles. Thus, they are worse for [[tile efficiency|hand development]]. Like the other bad waits, kanchan can be used to [[Suji#Offense|suji trap]] opponents.
 
In general, ''inner'' kanchans > ''outer'' kanchans > [[penchan]]s when it comes to [[tile efficiency]]. See below for details.


===Inner vs Outer Kanchan===
===Inner vs Outer Kanchan===
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*A {{#mjt:24p}} kanchan can only be upgraded by drawing {{#mjt:5p}}. It can be turned into a ryankan when drawing {{#mjt:6p}} only.
*A {{#mjt:24p}} kanchan can only be upgraded by drawing {{#mjt:5p}}. It can be turned into a ryankan when drawing {{#mjt:6p}} only.


An inner kanchan can be upgraded by twice the amount of tiles, so inner kanchans are overall stronger. Note that an inner kanchan waits on a middle tile. Middle tiles are harder to win with; an inner kanchan is worse to keep at [[tenpai]] than an outer one.
An inner kanchan can be upgraded by twice the amount of tiles, so inner kanchans are overall stronger. Note that an inner kanchan waits on a middle tile. As middle tiles are harder to win with, an inner kanchan is worse to keep at [[tenpai]] than an outer one.


===Kanchan vs Penchan===
===Kanchan vs Penchan===
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