Tanki: Difference between revisions

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* [http://tenhou.net/0/?log=2016010600gm-0009-7447-ded121bd&tw=1&ts=9 Harabote]
* [http://tenhou.net/0/?log=2016010600gm-0009-7447-ded121bd&tw=1&ts=9 Harabote]
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'''Tanki''' {{kana|単騎}} is a common type of [[machi|wait pattern]]. Most mahjong hands form to complete the fourth [[mentsu|meld]].  However, a handful of mahjong hands can be formed with four complete groups, while needing to finish the [[jantou|pair]]. That makes this pattern referred to as the "pair wait". Unlike the other basic patterns, there are a few types of pair waits to consider.
'''Tanki''' {{kana|単騎}} is one of the basic [[machi|wait patterns]]. While most mahjong hands wait to complete the fourth [[tile group]], a tanki wait serves to complete the hand's [[pair]]. Thus, it may be referred to as a "pair wait" in English. Unlike the other basic patterns, there are a few types of pair waits to consider.


==Pattern==
==Pattern==
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{{#mjt:4p}} {{#mjt:0'000'000'000'00z}}
{{#mjt:4p}} {{#mjt:0'000'000'000'00z}}


'''Hadaka tanki''' {{kana|裸単騎}} is a special type of pair wait pattern. A hand in this state has [[naki|called for discarded tiles]] four times.  Upon doing so, only one tile is left closed in the hand. The yakuman [[suukantsu]] always ends up as hadaka tanki at tenpai.
'''Hadaka tanki''' {{kana|裸単騎}} is a special type of tanki wait. After a hand [[naki|calls]] for a discard 4 times, only one tile will be left closed in the hand. The hand waits for another copy of said tile, like a regular tanki. A [[suukantsu]] tenpai always has a hadaka tanki wait.


Of all the hand possibilities, hadaka tanki is the weakest position in terms of [[defense|defending]]. Only one tile can be exchanged by the draw-discard process.  This is due to the static nature of tiles in open calls. The worst case scenario for a hand in hadaka tanki involves both the waiting tile and the drawn tile as winning tiles for another player. In this case, a player has no choice but to play into another player's hand.
A hadaka tanki wait does not have any special properties of its own. However, because only one tile can be discarded, the hand is left with little option for [[defense]]. The worst case scenario for a hand in hadaka tanki involves both the waiting tile and the drawn tile as winning tiles for another player. In this case, the player has no choice but to deal in.


===Jigoku===
===Jigoku===
{{main|Jigoku}}
{{main|Jigoku}}
'''Jigoku''' {{kana|地獄}} is a specific tanki wait, where two tiles are rendered unavailable within the discards and/or the dora indicator. This is not applicable when additional tiles are held within players' hands, because their whereabouts are unknown to the waiting player.
'''Jigoku''' {{kana|地獄}} ("hell wait") is a tanki wait where two of the three tiles are visibly unavailable (e.g. discarded, used as dora indicators). Thus, only one tile is left, making a win particularly unlikely. The final tile could be in another players hand or the [[dead wall]], making a win totally impossible.  


===Nakabukure===
===Nakabukure===
{{#mjt:000z3445s000000z}}
{{#mjt:000z3445s000000z}}


'''Nakabukure''' {{kana|中膨れ}} is a type of pair wait. Here, the middle tile is duplicated in a [[shuntsu|sequence]].  So, the waiting tile is that single duplicated tile. With two of the tiles of that type in hand, this gives the wait one less tile to wait for compared to a regular tanki.  An alternate term, '''harabote''' {{kana|腹ボテ}}, may be used, but it is also an inappropriate term.
'''Nakabukure''' {{kana|中膨れ}} is a type of pair wait. Here, the middle tile is duplicated in a [[shuntsu|sequence]], and the hand waits on said tile. With two of the tiles already in the hand, this gives the wait one less tile to wait for compared to a regular tanki.  An alternate term, '''harabote''' {{kana|腹ボテ}}, may be used, but it is also an inappropriate term.


===Multiple===
===Nobetan===
{{main|Nobetan|Sanmen nobetan}}
{{main|Nobetan}}
{{#mjt:000z3456p000000z}}


Normally, the tanki wait is on a single tile. However, it is possible for a hand to have multiple tanki waits, aligned with [[suji]].  The two patterns, [[Nobetan]] and [[Sanmen nobetan]], are extended tanki waits. This is possible because they are appended to a [[Shuntsu|sequential pattern]]. Yet, the hand is still needing a pair to complete.
A [[nobetan]], if kept until tenpai, is a two-sided tanki wait. The hand waits to complete a pair, but two types of tiles are eligible to complete the pair, because the to-be-paired tile is next to a sequence. If a 3p is drawn, you are left with a 3p pair and 456p sequence. If a 6p is drawn, you are left with a 345p sequence and 6p pair.


== Chiitoitsu ==
{{#mjt:000z3456789p0000z}}
{{main|Chiitoitsu}}


Every chiitoitsu tenpai hand uses tanki, as the pattern looks to match up the last pair for completion.
==Value==
By default, the tanki wait counts for 2 [[fu]].
*If the pair happens consist of [[yakuhai]] tiles, then an additional 2 fu is added for said pair.
*If the pair is both the [[round wind]] and your [[seat wind]], it may - [[Scoring_variations#Double_wind_fu|depending on the ruleset]] - adds 4 fu instead of the usual 2 fu for yakuhai.


==Value==
[[Chiitoitsu]] hands always have a total of 25 fu, regardless of their wait, types of pairs, or winning type.
By default, the tanki wait counts for 2 [[fu]].  If the pair happens to be counted as "yakuhai tiles", then an additional 2 fu is applied.  If the hand wins by self-draw (tsumo), then the hand gets an additional 2 fu for that.


==Strategy==
==Strategy==
[[Image:Deceptive.png|thumb|right|250px|Tile discarded [http://tenhou.net/0/?log=2015010702gm-0089-0000-9548571b&tw=1&ts=4 appearing to be safe], when two already discarded.]]
[[Image:Deceptive.png|thumb|right|250px|Tile discarded [http://tenhou.net/0/?log=2015010702gm-0089-0000-9548571b&tw=1&ts=4 appearing to be safe], when two already discarded.]]
Tanki, or single tile, is best used when seeking to win off of a player's discard. Under any circumstance, the wait pattern waits for at maximum three remaining tiles of the same tile type. Under any means, it is never waiting for another tile type.  It's greatest strength stems from its ability to select any tile as a waiting tile, barring any tile limitations applied by certain yaku. This pattern may confuse players; and even traps, like [[suji]] traps, may be employed.  Not even [[kabe]] may be applicable. Waits involving honor tiles, especially when one is discarded, is actually powerful, because players may believe those tiles are actually [[defense|safe tiles]]. This is especially true with hands involving jigoku, or hell waits. All-in-all, this pattern is best used to counter or bait players, who are looking to defend.
 
A one-sided tanki is considered a "bad wait". It can only wait for a maximum of 3 tiles (of one type), making it the least accepting of all the basic waits.
 
However, the greatest advantage of tanki is that it you can wait for any type tile, so long as there is at least one copy of the tile remaining. This makes it strong when wishing to win from another player's discard. It is immune to [[suji]] and [[kabe]], so it can be used to set [[Suji#Offense|suji traps]]. A tanki wait on an honor tile that was once-discarded is actually strong, as players may believe said tiles to be [[defense|safe]]. A [[hell wait]] on an honor tile, while unlikely to actually win, is particularly strong if you want to win from another player.
 
[[Chiitoitsu]] hands always have a tanki wait.
 
A [[nobetan]] can be treated like a [[ryanmen]] wait - it has good acceptance (maximum of 6 tiles of two types), but other players can use suji against it.


==External links==
==External links==
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