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|gameExample = [http://tenhou.net/0/?log=2013122121gm-0089-0000-x9faca343bf4e&tw=2 Using riichi] | |gameExample = [http://tenhou.net/0/?log=2013122121gm-0089-0000-x9faca343bf4e&tw=2 Using riichi] | ||
}} | }} | ||
'''Ryanmen''' {{kana|両面}} is the most | '''Ryanmen''' {{kana|両面}}, often referred as an "open wait", is the most common [[machi|wait pattern]] in the game. It involves two consecutively numbered tiles, waiting on either "outside" number. For example, a 3-4 needs either a 2 or a 5 in order to form a [[sequence]] of either 2-3-4 or 3-4-5. A ryanmen cannot be formed with [[terminal]] tiles. It is, by far, the most efficient wait pattern: it waits for 8 tiles (of two types) while only using 2 tiles. | ||
==Pattern== | ==Pattern== | ||
{{#mjt:000000z45s00000z}} Waiting for: {{#mjt:3s}} or {{#mjt:6s}} | {{#mjt:000000z45s00000z}} Waiting for: {{#mjt:3s}} or {{#mjt:6s}} | ||
Ryanmen always waits for two tiles. | Ryanmen always waits for two tiles. | ||
===Sanmenchan=== | |||
{{#mjt:000000z45678s00000z}} Waiting for: {{#mjt:3s}}, {{#mjt:6s}}, {{#mjt:9s}} | |||
When a ryanmen is adjacent to a complete sequence, forming 5 consecutive number tiles, it forms a [[sanmenchan]] - which waits for 3 tiles instead of 2. This is because the hand can be interpreted in one of two ways: | |||
*{{#mjt:45s}} ryanmen + {{#mjt:678s}} sequence; Waiting for: {{#mjt:3s}}, {{#mjt:6s}} | |||
*{{#mjt:456s}} sequence + {{#mjt:78s}} ryanmen; Waiting for: {{#mjt:6s}}, {{#mjt:9s}} | |||
==Fu== | ==Fu== | ||
Due to its | Due to its relative ease, a ryanmen wait is not awarded any fu. | ||
As it lacks fu, a ryanmen wait is required for [[pinfu]]. To score pinfu, you must have a ryanmen (or a [[complex waits|complex wait]] which can be interpreted as ryanmen), as all other waiting patterns end up scoring fu. | |||
==Usage== | ==Usage== | ||
Ryanmen is the most | Ryanmen is the most frequently used wait in the game, due to its strength and probability. Approximately 50% of all hands, and 66% of all [[riichi]] hands, use a ryanmen wait. | ||
*It is the most powerful of the basic waits. A ryanmen waits for a maximum of 8 tiles of two different types. All other basic wait patterns can wait for a maximum of 4 tiles - ryanmen is twice as big. | |||
*Unlike [[complex waits]], ryanmen only requires two tiles to form, thus making ryanmen much more likely to form than a complex wait. | |||
*[[Pinfu]], a common [[yaku]], requires a ryanmen or ryanmen-derived wait. | |||
Whether a hand is in [[tenpai]] or not, ryanmen waits are efficient to use. | |||
===Suji=== | ===Suji=== | ||
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{{main|Suji}} | {{main|Suji}} | ||
[[Suji]] (i.e. "mahjong intervals") is a [[defensive]] concept directly related to ryanmen waits. In essence, when a tile is suji, it would be impossible for an opponent to have a ryanmen wait without being in [[furiten]]. | |||
* A ryanmen will always wait on tiles that are three apart, forming the intervals: 1-4-7, 2-5-8, and 3-6-9. For example, a 2-3 ryanmen waits for either a 1 or 4, and is thus part of the 1-4-7 interval. | |||
* Therefore, if an opponent discards a 4, they cannot have a ryanmen wait on a 1 or 7 of the same suit (without being in [[furiten]], which would prevent them from winning off ''your'' discarded tile). So after an opponent discards a 4, it is safer to discard a 1 or 7. | |||
* If the opponent discards a 1, then the 4 is not necessarily safe: they could still have a 4-7 ryanmen wait. For 4 to be "full" suji, both 1 and 7 must be discarded. | |||
==External links== | ==External links== |
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