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Naturally, it is easier to form honitsu when your hand starts with many tiles of the same suit. It is often unwise to break up a completed group of a different suit to force honitsu (though if you ''really'' need points, it's possible). | Naturally, it is easier to form honitsu when your hand starts with many tiles of the same suit. It is often unwise to break up a completed group of a different suit to force honitsu (though if you ''really'' need points, it's possible). | ||
=== | === Discard characteristics === | ||
When a player's [[discard pile]] lacks one particular suit, honitsu is likely. This is especially true when discarding middle tiles and/or [[dora]] of the other suits early on. | |||
After a player discards a tile of the same suit of their suspected honitsu (e.g. discaring souzu after discarding only manzu/pinzu), it is likely that they are [[tenpai]] or at least [[iishanten]]. | |||
== Compatibility == | == Compatibility == | ||
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==Value== | ==Value== | ||
This yaku is affected by [[kuisagari]], meaning this yaku loses 1 han when open | This yaku is affected by [[kuisagari]], meaning this yaku loses 1 han when open, though it can still be used with open hands. When combined with other yaku and/or dora, the speed increase can be well worth the -1 han. For example, honitsu + yakuhai + dora 1 is worth ~7700 (4 han 30 fu), and the +1 han from closed only brings it up to 8000 (5 han) before calling [[riichi]]. | ||
=== Bakahon === | === Bakahon === |
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