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m (→When to defend) |
m (→When to defend) |
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The "push/fold" decision - i.e. when to go for a win vs when to defend - is one of the many critical decisions a player can make. A concrete answer is difficult, so here are factors to consider: | The "push/fold" decision - i.e. when to go for a win vs when to defend - is one of the many critical decisions a player can make. A concrete answer is difficult, so here are factors to consider: | ||
* Hand progress: At 2-[[shanten]] or higher, it is ''usually'' worth folding if able - tenpai is too far away. | * Hand progress: At 2-[[shanten]] or higher, it is ''usually'' worth folding if able - tenpai is too far away. 1-shanten with poor acceptance is a similar story. | ||
** [[Ukeire|Tile acceptance]] / [[wait]]s at tenpai: It's much better to attack if you have good waits (wait with >= 6 tiles remaining). Similarly, at 1-shanten, it's best to have strong tile acceptance. | ** [[Ukeire|Tile acceptance]] / [[wait]]s at tenpai: It's much better to attack if you have good waits (wait with >= 6 tiles remaining). Similarly, at 1-shanten, it's best to have strong tile acceptance. | ||
* Hand value: Cheaper hands are not worth pushing as much. | * Hand value: Cheaper hands are not worth pushing as much. |
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