1,758
edits
(standardize "hand" (now meaning "East 1, East 2....") vs "round" (now meaning "East round, South round...")) |
m (→Things to Know) |
||
Line 278: | Line 278: | ||
== Things to Know == | == Things to Know == | ||
Compared to other "general" variants of mahjong, such as Hong Kong or Singaporean: | Compared to other "general" variants of mahjong, such as Hong Kong or Singaporean: | ||
*Yaku are less important for the value of the hand. You need at least one yaku to win, but in general, yaku are less important to focus on. This is because of [[riichi]] and [[dora]]: by using riichi and/or dora, hands can be valuable without sacrificing much speed. Therefore, slower/more difficult yaku have a harder time competing. | *Yaku are less important for the overall value of the hand. You need at least one yaku to win, but in general, yaku are less important to focus on. This is because of [[riichi]] and [[dora]]: by using riichi and/or dora, hands can be valuable without sacrificing much speed. Therefore, slower/more difficult yaku have a harder time competing. Yaku can still be useful, but building around yaku is not as important. | ||
**The "[[mangan]] limit" is another contributing factor. Each han roughly doubles the score until ~4 han (specifically, at 8000 points), where you reach mangan. Past this point, each han become less effective at increasing your score. Therefore, 4 han hands are great for efficiency. Going for big and slow hands, meanwhile, is less attractive. | **The "[[mangan]] limit" is another contributing factor. Each han roughly doubles the score until ~4 han (specifically, at 8000 points), where you reach mangan. Past this point, each han become less effective at increasing your score. Therefore, 4 han hands are great for efficiency. Going for big and slow hands, meanwhile, is less attractive. | ||
*Defense is a major part of gameplay, due to riichi and furiten. Furiten allows players to defend reliably. Riichi gives players a reason to defend - they do not want to deal in to a potentially large hand. Also, the gain from tsumo is not ''that'' much more than ron. | *Defense is a major part of gameplay, due to riichi and furiten. Furiten allows players to defend reliably. Riichi gives players a reason to defend - they do not want to deal in to a potentially large hand. Also, the gain from tsumo is not ''that'' much more than ron. |
edits