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m (→Development: merge "attempting kokushi" with "kyuushuu kyuuhai") |
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* At 9 or less unique yaochuhai, the chance of winning, let alone the chance of reaching tenpai, are quite low. You should invoke a draw via [[Tochuu_ryuukyoku#Kyuushu_kyuuhai|kyuushu kyuuhai]], if able, unless you really need a big hand. | * At 9 or less unique yaochuhai, the chance of winning, let alone the chance of reaching tenpai, are quite low. You should invoke a draw via [[Tochuu_ryuukyoku#Kyuushu_kyuuhai|kyuushu kyuuhai]], if able, unless you really need a big hand. | ||
* At 10 unique yaochuhai, it becomes more reasonable to go for the yakuman. Assuming you have a pair, the hand's [[ukeire]] is somewhat lower than a 2-shanten [[chiitoitsu]]. That is | * At 10 unique yaochuhai, it becomes more reasonable to go for the yakuman. Assuming you have a pair, the hand's [[ukeire]] is somewhat lower than a 2-shanten [[chiitoitsu]]. That is decent when you consider the value of a yakuman hand. If you need a quick hand, though (e.g. to improve placement when close to [[oorasu|all last]]), then a draw can be reasonable to invoke. | ||
* At 11 unique yaochuhai, the hand is at (or basically at) [[iishanten]], so you should usually go for kokushi. | * At 11 unique yaochuhai, the hand is at (or basically at) [[iishanten]], so you should usually go for kokushi. | ||
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