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== Examples == | == Examples == | ||
'''All else equal, discard tiles that are more dangerous first''' | |||
{{#mjt: 12399m3457p34s78s}} Draw: {{#mjt: 3z}} | {{#mjt: 12399m3457p34s78s}} Draw: {{#mjt: 3z}} | ||
The 7-pin and West are equally useless here. While number tiles are normally stronger than winds, the hand doesn't benefit from having the 7-pin. The hand is already at [[iishanten]], so when it reaches [[tenpai]], | The 7-pin and West are equally useless here. While number tiles are normally stronger than winds, the hand doesn't benefit from having the 7-pin. The hand is already at [[iishanten]], so when it reaches [[tenpai]], the 7 will be discarded. Further, the hand already has good [[taatsu|joints]]; the joints do not need to be upgraded. Therefore, both 7-pin and West are equal for tile efficiency. In an average gamestate, you should discard 7-pin first, because it is a more dangerous tile than a guest wind. (The earlier it is, the less likely it is to deal in.) | ||
== External links == | == External links == | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Strategy]] | [[Category:Strategy]] |
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