Mahjong strategy: Difference between revisions

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The game complexity of [[Japanese mahjong]] bears an equally complex set of tactics and strategies to consider. While luck is a major element of the game, strategy is required to make the most out of said luck. Ultimately, it is up to the player to pick and choose tiles to attain the best result possible.
The game complexity of [[Japanese mahjong]] bears an equally complex set of tactics and strategies to consider. While luck is a major element of the game, strategy is required to make the most out of said luck. Ultimately, it is up to the player to pick and choose tiles to attain the best result possible.


=== Tile efficiency ===
== Tile efficiency ==
{{main|Tile efficiency}}
{{main|Tile efficiency}}


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Instead of going for a win, '''[[defense]]''' focuses on not [[ron|dealing in]] to other players, minimizing point losses. Many games are decided mainly by direct point losses, so it's sometimes best to fold completely, or at least go for a safer play.  
Instead of going for a win, '''[[defense]]''' focuses on not [[ron|dealing in]] to other players, minimizing point losses. Many games are decided mainly by direct point losses, so it's sometimes best to fold completely, or at least go for a safer play.  
== Riichi ==
{{main|Riichi strategy}}
When in [[tenpai]], declaring [[riichi]] is optional. While the benefits of calling riichi are large (~1.5 han on average), players must evaluate the risk and rewards from doing so. This decision often rests on the point standings, the [[kyoku|current hand]] and [[Jikaze|round]], and the hand's value.


== Starting hands ==
== Starting hands ==
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Each kyoku, every player is dealt with a starting hand of 13 tiles. Looking at the tiles, it is up to each player to determine the best choice of tiles to attain [[tenpai]] quickly.
Each kyoku, every player is dealt with a starting hand of 13 tiles. Looking at the tiles, it is up to each player to determine the best choice of tiles to attain [[tenpai]] quickly.
=== Riichi ===
{{main|Riichi strategy}}
Declaring [[riichi]] is optional. While the benefits of calling riichi are big (~1.5 han on average), players must evaluate the risk and rewards from doing so. This decision often rests on the point standings, the [[kyoku|current hand]] and [[Jikaze|round]], and the hand's value.


=== Open vs closed ===
=== Open vs closed ===
{{main|Naki strategy}}
{{main|Naki strategy}}


A common question is whether to make [[tile calls]], opening the hand, or keeping it closed. Open hands are faster, but require at least one [[yaku]]; a closed hand can always use [[riichi]]. In addiiton, some yaku are not available open; others reduce in value while open. A player should take into account point differences, the value of the hand, as well as the current hand/round to determining
A common question is whether to make [[tile calls]], thus opening the hand, or keeping it closed. Open hands are faster, but require at least one [[yaku]]; a closed hand can always use [[riichi]]. In addiiton, some yaku are not available open; others reduce in value while open. A player should take into account point differences, the value of the hand, as well as the current hand/round to determining


=== Yaku ===
=== Yaku ===
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