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[[Image:RB1cover.png|right|250px|right|thumb|Cover to Riichi Book 1.]] | [[Image:RB1cover.png|right|250px|right|thumb|Cover to Riichi Book 1.]] | ||
'''Riichi Book 1''' is a | '''Riichi Book 1''' is a mahjong strategy e-book written by Daina Chiba. It is available for free online, and is often cited as go-to source for game improvement among the Western player base. The material is aimed to help players learn the game beyond [[yaku]] and perhaps attain [[Tenhou.net ranking|tokujou]] level status on the Tenhou ladder. | ||
==Overview== | ==Overview== | ||
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* [[Mahjong strategy|Strategy]] | * [[Mahjong strategy|Strategy]] | ||
The bulk of the material covers the third | The bulk of the material covers the third section. | ||
==Riichi online== | ==Riichi online== | ||
{{main|Tenhou.net}} | {{main|Tenhou.net}} | ||
The majority of this section points readers to Tenhou.net, | The majority of this section points readers to Tenhou.net, the most popular online site for riichi mahjong at the time of writing. | ||
== General strategies == | == General strategies == | ||
The third section covers just under half of the book. | The third section covers just under half of the book. The central issue stems on the decision to either push or fold. By push, this refers to continuing to build the hand to tenpai. Fold points generally points towards [[defense]]. A hand looking to push or fold looks at conditions regarding its value, wait pattern, and shanten state. | ||
=== Tile efficiency === | === Tile efficiency === | ||
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{{main|Scoring|Score table memorization}} | {{main|Scoring|Score table memorization}} | ||
It is suggested to know the projected value of the hand, even before winning it. Naturally, this is only possible with the familiarity of the game's complicated scoring system. Score based decisions factor into various game decisions. This subsection breaks down the different components to knowing hand scores as well as some short cuts. Overall, it takes practice to learn the scoring table enough, to | It is suggested to know the projected value of the hand, even before winning it. Naturally, this is only possible with the familiarity of the game's complicated scoring system. Score based decisions factor into various game decisions. This subsection breaks down the different components to knowing hand scores as well as some short cuts. Overall, it takes practice to learn the scoring table enough, to use for in-game decision making. | ||
===Riichi=== | ===Riichi=== |
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