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Since chanta is so slow, and only worth 2 han (even less when opened), it usually isn't worth the effort. Even without considering [[riichi]], there are easier ways to get 2 han, such as tanyao + [[pinfu]], pinfu + 1 dora, pinfu + [[iipeikou]], and so on. Therefore, players will rarely go for chanta. Chanta is even less common when [[red five]]s are used, since tanyao + 1 aka dora is already worth as much as chanta. | Since chanta is so slow, and only worth 2 han (even less when opened), it usually isn't worth the effort. Even without considering [[riichi]], there are easier ways to get 2 han, such as tanyao + [[pinfu]], pinfu + 1 dora, pinfu + [[iipeikou]], and so on. Therefore, players will rarely go for chanta. Chanta is even less common when [[red five]]s are used, since tanyao + 1 aka dora is already worth as much as chanta. | ||
===When to go for chanta=== | |||
Chanta can be good to aim for when: | Chanta can be good to aim for when: | ||
*You need a quick hand, and chanta/junchan is your only realistic way your hand can complete open. | *You need a quick hand, and chanta/junchan is your only realistic way your hand can complete open. | ||
**Chanta/junchan is the only realistic way your hand can complete at all (e.g. hand with many [[penchan]]s and terminal/honor pairs) | |||
*You happen to get most of the required tiles already (e.g. 123 [[sanshoku]] with other terminals/honors mixed in). | *You happen to get most of the required tiles already (e.g. 123 [[sanshoku]] with other terminals/honors mixed in). | ||
*You were going for [[kokushi musou]], but kokushi became impossible early in the round, and you are desperate to win. | *You were going for [[kokushi musou]], but kokushi became impossible early in the round, and you are desperate to win. |
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