Chanta: Difference between revisions

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110 bytes added ,  26 July 2024
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*A lone 1 accepts 1, 2, or 3. There is no way to get a ryanmen wait off with a lone 1.
*A lone 1 accepts 1, 2, or 3. There is no way to get a ryanmen wait off with a lone 1.
*A lone 5 accepts 3, 4, 5, 6, or 7. There are two ways to get a ryanmen wait (4-5, 5-6).
*A lone 5 accepts 3, 4, 5, 6, or 7. There are two ways to get a ryanmen wait (4-5, 5-6).
Chanta, is often stuck with 1's, 9's, and honors, which usually means less efficiency.


'''2. Cannot use [[ryanmen]] waits effectively'''
'''2. Cannot use [[ryanmen]] waits effectively'''
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A "[[ryanmen]]" is two consecutive tiles waiting to complete either side of a sequence, such as 3-4, 4-5, 7-8. Terminals can never be part of a ryanmen shape, as 1-2 and 8-9 are not ryanmen. A ryanmen has twice the acceptance as any other type of [[Machi#Basic_wait_patterns|basic wait]].
A "[[ryanmen]]" is two consecutive tiles waiting to complete either side of a sequence, such as 3-4, 4-5, 7-8. Terminals can never be part of a ryanmen shape, as 1-2 and 8-9 are not ryanmen. A ryanmen has twice the acceptance as any other type of [[Machi#Basic_wait_patterns|basic wait]].


Chanta can technically can use ryanmen 2-3 and 7-8. However, it is only half as effective, as you only get chanta with 1/2 of the winning tiles (1 and 9, respectively). Therefore, since chanta cannot use ryanmen, it is slower to develop than a regular hand. Plus, in order to guarantee chanta in [[tenpai]], your hand must have a bad wait (<= 4 tiles left in the wall).
Chanta can technically can use ryanmen 2-3 and 7-8. However, it is only half as effective, as you only get chanta with 1/2 of the winning tiles (1 and 9, respectively). Therefore, since chanta cannot use ryanmen at its full potential, it is slower to develop than a regular hand. Plus, in order to guarantee chanta in [[tenpai]], your hand must have a bad wait (<= 4 tiles left in the wall).


'''3. Not valuable'''
'''3. Not valuable'''
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