List of terminology by alphabetical order: Difference between revisions

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| Kanji      = 和了り止め
| Kanji      = 和了り止め
| English    =
| English    =
| Explanation = An end game condition that allows the last dealer to declare the end of the game, when in possession of the first place position.
| Explanation =Rule that allows a dealer to end the game in [[all last]] (even if they won, which would normally trigger [[renchan]]).
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|Romaji=[[Dora|Akapai]]
|Romaji=[[Akadora|Akapai]]
|Kanji=赤牌
|Kanji=赤牌
|English=Red dora
|English=Red dora
|Explanation=Red tiles that count as Dora. Usually fives, but not always.
|Explanation=Red tiles; each tile in hand counts as a dora. Usually fives, but not always.  
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|Kanji=暗
|Kanji=暗
|English=Closed, concealed
|English=Closed, concealed
|Explanation=Means "dark", refers to tiles that are concealed in the hand.
|Explanation=Meaning "dark", refers to tiles that are concealed in the hand.
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|Kanji=安牌
|Kanji=安牌
|English=Safe tile
|English=Safe tile
|Explanation=Safe tile, or tiles not subject to ''agari'' (to be called as winning tiles).
|Explanation=Safe tile; a tile that cannot be used for an opponent's [[ron]] (cannot be used to let an opponent win).
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|Kanji=青天井
|Kanji=青天井
|English=No capping
|English=No capping
|Explanation=A rarely used rule, which eliminates the score cappings ''mangan'', ''haneman'', etc., and scores all hands as directly with the [[Scoring|scoring formula]].
|Explanation=A rarely used rule. It eliminates the ''mangan'' and ''yakuman'' limits, meaning every han will double your score indefinitely.
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|Kanji=頭跳ね
|Kanji=頭跳ね
|English=Head bump
|English=Head bump
|Explanation=A rule that allows only one Ron at a time; the closest to the discarder in turn order takes priority.
|Explanation=A rule that allows only one ron at a time; the closest to the discarder in turn order takes priority.
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|Kanji=局
|Kanji=局
|English=Round, Hand session
|English=Round, Hand session
|Explanation=A portion of the game, starting from the dealing of tiles and ends with the declaration of a win, [[Tochuu ryuukyoku|aborted hand]], or [[ryuukyoku|draw]]. Examples: East Round 1. South Round 2.
|Explanation=A portion of the game, starting from the dealing of tiles and ends with the declaration of a win, [[Tochuu ryuukyoku|aborted hand]], or [[ryuukyoku|draw]]. Examples: East 1, Honba 0. South 2, Honba 1.
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