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'''Jikaze''' {{kana|自風}} are | '''Jikaze''' {{kana|自風}}, or '''seat winds''', are assigned to each player at the start of the game. There are four seat winds: East {{kana|東}}, South {{kana|南}}, West {{kana|西}}, and North {{Kana|北}}. After the dealer fails to [[renchan|repeat]] the [[kyoku|hand]], each player's seat wind rotates in that order. | ||
Your seat wind determines your physical position and turn order. Relative to East: South is to the right, West is across, and North is to the left. When a [[kyoku|hand]] starts, players take turns in counter-clockwise order, i.e. '''East -> South -> West -> North'''. | |||
At | East is always the [[dealer]], who receives special bonuses. Your seat wind also determines which [[wind]] tile is [[yakuhai]]. | ||
==Rule overview== | |||
At the [[Japanese_mahjong_setup#Dealer_order|start of the game]], each player is assigned a wind seat. A number of methods can be used to determine it; different organizations and tournaments have their own systems. | |||
Properties of your seat wind: | |||
* East is the [[dealer]]. | |||
* Seat wind determines play order: East is first, South is second, West is third, North is fourth. | |||
* Your seat wind rotates, assuming no [[renchan]] occurs. This means that your position at East 1 determines when you will be dealer. At East 1: the East player will be the first dealer, South will be the second dealer, and so on. | |||
* Your seat wind affects the value of [[wind]] tiles. A wind tile that matches your seat wind is [[yakuhai]]. | |||
* Tie-breakers: Some [[Oka_and_uma#Tie-breaker|rulesets]] use your seat wind in East 1 to determine ties. Assuming tiebreakers are used: when a tie occurs The East player at East 1 has priority, followed by South, then West. | |||
== Initial wind order == | == Initial wind order == | ||
for the initial wind designations. | |||
== Yakuhai == | == Yakuhai == |
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