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Lone honors/terminals are least likely to help, so they are discarded first. Since honors/terminals are discarded early, a hand may "naturally" form tanyao without any special effort. Conversely, it may not be wise to force tanyao. If you already have a 789 sequence, for instance, then you might not want to break it. (But if open tanyao is allowed, forcing tanyao may end up being faster.) | Lone honors/terminals are least likely to help, so they are discarded first. Since honors/terminals are discarded early, a hand may "naturally" form tanyao without any special effort. Conversely, it may not be wise to force tanyao. If you already have a 789 sequence, for instance, then you might not want to break it. (But if open tanyao is allowed, forcing tanyao may end up being faster.) | ||
Open tanyao is notoriously fast: while not worth much, it is quick. If you need ''a'' win - for example, to end the game faster, or to break a tie in [[all last]] - then 1100 points might be all you need. In these cases, if tanyao is realistic, then call it. Depending on the hand, though, it may be faster to play [[yakuhai]] or (if the hand has completed groups with terminals) play closed. | |||
You may also wish to play open tanyao if you have multiple (2+) [[dora]]. Here, the dora provide value on their own; tanyao + 3 dora is already [[mangan]]. Therefore, with multiple dora, you should call to speed up the already-valuable hand. If the dora are closed within the hand, then there is the added deceptiveness of your hand being a cheap hand, when in reality this is not the case. | You may also wish to play open tanyao if you have multiple (2+) [[dora]]. Here, the dora provide value on their own; tanyao + 3 dora is already [[mangan]]. Therefore, with multiple dora, you should call to speed up the already-valuable hand. If the dora are closed within the hand, then there is the added deceptiveness of your hand being a cheap hand, when in reality this is not the case. |
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