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In non-average situations, such as when nearing [[oorasu|all last]], renchan can be a lot more valuable. A player who is very far behind is hard-pressed to win many renchan in order to climb back up. Conversely, when late in the game, a player with a big lead may deliberately avoid a renchan to end the game faster (giving other players less chances to make a comeback). | In non-average situations, such as when nearing [[oorasu|all last]], renchan can be a lot more valuable. A player who is very far behind is hard-pressed to win many renchan in order to climb back up. Conversely, when late in the game, a player with a big lead may deliberately avoid a renchan to end the game faster (giving other players less chances to make a comeback). | ||
If tenpai renchan is used, then dealers have greater incentive to remain tenpai by exhaustive draw. This may result in riskier play than usual, since the dealer has more at stake than the other players. | If tenpai renchan is used, then dealers have a greater incentive to remain tenpai by exhaustive draw. This may result in riskier play than usual, since the dealer has more at stake than the other players. | ||
== Rule variations == | == Rule variations == |
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