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'''Multiple ron''' | '''Multiple ron''' occurs when a player's discarded tile (or a tile added to a [[chankan|kan]]) has been [[ron|claimed for a win]] by more than one player. '''Double ron''' is more common, but '''triple ron''' can also occur. The exact handling of the situation depends on the [[rule variations]] in use. | ||
== | ==Rule variations== | ||
There are three main variations to multiple ron: | |||
* '''Double ron allowed, no triple ron''': Up to two players can ron a tile. If three players ron, an [[abortive draw]] occurs (known as ([[sanchahou]]). | |||
* '''Triple ron allowed''': Up to three players can ron a tile. | |||
* '''[[Atamahane]]''': Only one player can ron. The player closest in turn order to the ron'd player gets priority. | |||
If triple ron is forbidden, then there is an extra (uncommon) rule variation. Under this variation, when a double ron occurs, the final player must reveal their hand to prove that they could not have legally called ron (including due to [[furiten]]). If they could have, then the hand is still an abortive draw. This rule is to prevent a player from choosing not to call ron after hearing that two other players have done so. | |||
===Riichi & Renchan=== | |||
When multiple ron is allowed, the handling of [[riichi]] bets and [[renchan]] is also subject to variation. | |||
Riichi bets: | |||
*All riichi bets go to the player closest in turn order. | |||
*Players currently in riichi gain their riichi bets back; leftover bets are given to the player closest in turn order. | |||
Renchan: | |||
*So long as the [[dealer]] is one of the winners, a renchan occurs. | |||
*A renchan only occurs if the dealer is the leftmost player. | |||
==Chombo== | |||
{{main|Chombo}} | |||
If a player declares a false win at the same time as another player declares a real one, the chombo penalty is usually nullified. Some rulesets may, however, retain the full penalty, or provide that a lesser penalty be paid. | |||
== | ==Rule used in different venues== | ||
Wins may be treated differently according to the rules in effect in a pro league, a jansou (or chain), a game server, or an organization. | Wins may be treated differently according to the rules in effect in a pro league, a jansou (or chain), a game server, or an organization. | ||
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1. Please note that many organizations use head bump rules. These include...<br/> | 1. Please note that many organizations use head bump rules. These include...<br/> | ||
2. "Priority" designates current player priority (from discarder: Right > Across > Left), and not game seating priority as used to split ties on Tenhou (starting: East > South > West > North). | 2. "Priority" designates current player priority (from discarder: Right > Across > Left), and not game seating priority as used to split ties on Tenhou (starting: East > South > West > North). | ||
[[Category:Game rules]] [[Category:Rule variations]] | [[Category:Game rules]] [[Category:Rule variations]] |
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