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In riichi mahjong, a [[hanchan]] - a game consisting of two wind rounds - is the standard game length. In tonpuusen, the game is around half as long, which changes the strategy. | In riichi mahjong, a [[hanchan]] - a game consisting of two wind rounds - is the standard game length. In tonpuusen, the game is around half as long, which changes the strategy. | ||
* Fast hands are relatively more powerful. In tonpuusen, when | * Fast hands are relatively more powerful. In tonpuusen, when a cheap hand is won, 25% of the game is "wasted". In a hanchan, the same thing only "wastes" 12.5% of the game. | ||
* [[Tsumo]] payments as the dealer, as well as [[ryuukyoku]] tenpai settlements, are more impactful. Less points are exchanged per game, so tsumo's and tenpai settlements are worth relatively more. Also, ties are more common, and these factors can break ties. | * [[Tsumo]] payments as the dealer, as well as [[ryuukyoku]] tenpai settlements, are more impactful. Less points are exchanged per game, so tsumo's and tenpai settlements are worth relatively more. Also, ties are more common, and these factors can break ties. | ||
* Dealing in is more dangerous. | * Dealing in is more dangerous. A player dealing into a [[mangan]] has less chances to come back. | ||
That being said, tonpuusen is not a radically different game. Many of the tips listed above will also apply to the South round of a hanchan. (For example, when | That being said, tonpuusen is not a radically different game. Many of the tips listed above will also apply to the South round of a hanchan. (For example, when three players are tied in South 2 of a hanchan, winning fast hands and not dealing in become important.) | ||
==External links== | ==External links== |
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