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* [[Sangenpai|Dragon tile groups]] always count for yakuhai. | * [[Sangenpai|Dragon tile groups]] always count for yakuhai. | ||
* [[Kazehai|Wind tiles]] of the [[round wind]] count as yakuhai. | * [[Kazehai|Wind tiles]] of the [[round wind]] count as yakuhai. | ||
* Wind tiles of the [[seat wind]] also count as yakuhai. | * Wind tiles of the [[seat wind]] also count as yakuhai. (If a wind is both the round and seat wind, it is worth 2 han.) | ||
A wind that is neither round or seat wind is known as an "offwind" or "guest wind"; these are not yakuhai and not worth any han, but are still valid tile groups to complete the "4 groups + 1 pair" shape. | |||
The yakuhai as a whole, along with [[riichi]] and [[tanyao]], are some of the easiest and most frequent yaku in the game. | The yakuhai as a whole, along with [[riichi]] and [[tanyao]], are some of the easiest and most frequent yaku in the game. | ||
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==Usage== | ==Usage== | ||
Yakuhai, along with [[tanyao]], are among the easiest yaku to learn to use. Over 90% of open hands have either yakuhai or tanyao (assuming open tanyao is allowed). | |||
Lone honor tiles are weak (as they cannot form [[sequence]]s), so they are often discarded early. This makes honor tiles, and yakuhai by extension, easy to [[pon]]. A player starting with a pair of yakuhai can often pon the third, instantly satisfying the yaku requirement. This makes the yakuhai convenient for the completion of fast hands. Therefore, this yaku is sometimes called an '''express ticket'''. | |||
Players looking for a quick win will often hold lone yakuhai tiles a little longer than their [[tile efficiency]] would dictate, in hopes of getting a second and then calling (or drawing) a third to make a yakuhai. This is especially true if open tanyao is infeasible, either because the hand has many [[terminal]]s/[[honor]]s, or because open tanyao is not allowed. | |||
===Atozuke=== | ===Atozuke=== |
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