1,828
edits
(remove "you") |
m ("the option to call tiles is optional". also add that 90% of open hands are tanyao/yakuhai) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
[[Call]]ing tiles is optional. During a game, players must constantly decides whether to call tiles or not - this decision warrants at least a little observation and evaluation. This page only considers pon and chi, not kan. For strategy regarding kan, see [[kan strategy]]. | |||
==Assessing calls== | ==Assessing calls== | ||
Line 23: | Line 24: | ||
==Yaku== | ==Yaku== | ||
{{main|List of yaku}} | {{main|List of yaku}} | ||
In order for a hand to win, it must have at least one yaku. Closed hands can always call riichi, but open hands need something else. [[Tanyao]] and [[yakuhai]] are the easiest/most common of the open yaku. Other common candidates include [[ | In order for a hand to win, it must have at least one yaku. Closed hands can always call riichi, but open hands need something else. [[Tanyao]] and [[yakuhai]] are the easiest/most common of the open yaku; in [[tenhou.net]]'s houou room, over 90% of all open hands contain one or the other. Other common candidates (from most frequent to least) include: [[honitsu]], [[toitoi]], [[sanshoku doujun]], [[chanta]], and [[ittsu]]. | ||
A hand with an unconfirmed yaku may end up in [[atozuke]], a state where the hand only has yaku when it wins off a certain tile. For example, a tanyao-only hand with a "78" wait can only win with a 6, since 9 ruins tanyao. This can lead to [[furiten]] if the wrong winning tile is drawn. | A hand with an unconfirmed yaku may end up in [[atozuke]], a state where the hand only has yaku when it wins off a certain tile. For example, a tanyao-only hand with a "78" wait can only win with a 6, since 9 ruins tanyao. This can lead to [[furiten]] if the wrong winning tile is drawn. |
edits