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Thus, under normal conditions, a hand in atozuke can only win with some (not all) of its winning tiles. If it draws a "[[yasume|lesser]]" winning tile, it would have no yaku, and cannot win. So, if a lesser tile is drawn, the hand may be subject to [[furiten]]. | Thus, under normal conditions, a hand in atozuke can only win with some (not all) of its winning tiles. If it draws a "[[yasume|lesser]]" winning tile, it would have no yaku, and cannot win. So, if a lesser tile is drawn, the hand may be subject to [[furiten]]. | ||
The atozuke ''rule'' determines whether a hand is allowed | ===Rule=== | ||
The atozuke ''rule'' determines whether a hand is allowed win while in the state of atozuke. It is subject to [[Rule variations#Atozuke|variation]]: | |||
* Atozuke enabled (''atozuke ari''): A hand is allowed to win in atozuke, so long as it gains a yaku by the time a win is declared. | |||
* Atozuke disabled (''atozuke nashi''): A hand is not allowed to win in atozuke; it must have a confirmed yaku before winning. In most strict variations, the hand must have a confirmed yaku by the time it makes its first [[call]]. | |||
The more common rule, by far, is atozuke ari. Atozuke nashi is rare, mostly found in specific [[jansou|mahjong parlor]]s. Unless otherwise stated, it is safe to assume atozuke is allowed. | |||
'''Sakizuke''' {{kana|先付け}} is the rule opposite of atozuke; if sakizuki is enabled, a hand is not allowed to be in atozuke. | '''Sakizuke''' {{kana|先付け}} is the rule opposite of atozuke; if sakizuki is enabled, a hand is not allowed to be in atozuke. | ||
__TOC__ | |||
== Examples == | == Examples == |
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