Suji: Difference between revisions

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correct "2-8" -> "5-8". also slight adjust intro
m (correct "2-8" -> "5-8". also slight adjust intro)
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{{Mahjong intervals|caption=Read the numbers across.}}
{{Mahjong intervals|caption=Read the numbers across.}}


'''Suji''' {{kana|筋}} is a [[defense|defensive]] tactic that uses [[discard]]s and the [[furiten]] rule to determine which tiles are safer against a specific opponent. It only applies to number tiles ([[manzu]], [[pinzu]], [[souzu]]).
'''Suji''' {{kana|筋}} is a [[defense|defensive]] tactic that uses the [[furiten]] rule to determine which tiles are safer against a specific opponent. It only applies to number tiles ([[manzu]], [[pinzu]], [[souzu]]).


Suji relies on the "mahjong intervals" of 1-4-7, 2-5-8, and 3-6-9, as shown in the picture to the right. When using suji, two numbers in an interval will be paired, such as 1-4 or 2-5.
It relies on the "mahjong intervals" of 1-4-7, 2-5-8, and 3-6-9, as shown in the picture to the right. When using suji, two adjacent numbers in an interval will be grouped, such as 1-4 or 2-5.


==Basic Theory==
==Basic Theory==
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*The most common type of wait is an [[ryanmen|open]] [[wait]] (i.e. [[ryanmen]] wait). An open wait is a wait that wins off two sides of a sequence, e.g. a hand containing {23}, or a hand containing {34}.
*The most common type of wait is an [[ryanmen|open]] [[wait]] (i.e. [[ryanmen]] wait). An open wait is a wait that wins off two sides of a sequence, e.g. a hand containing {23}, or a hand containing {34}.
*[[Shuntsu|Sequences]] are comprised of three sequential tiles. Therefore, an open wait will win off two tiles that are 3-apart. For example, a {23} ryanmen can win off either a 1 or 4 of the same suit. {34} can win off 2 or 5 of the same suit. This continues until you get the intervals of: 1-4, 4-7, 2-5, 2-8, 3-6, and 6-9.
*[[Shuntsu|Sequences]] are comprised of three sequential tiles. Therefore, an open wait will win off two tiles that are 3-apart. For example, a {23} ryanmen can win off either a 1 or 4 of the same suit. {34} can win off 2 or 5 of the same suit. This continues until you get the intervals of: 1-4, 4-7, 2-5, 5-8, 3-6, and 6-9.
*Due to the [[furiten]] rule, if a player has previously discarded any tile they could have won off of, they cannot win from other players.
*Due to the [[furiten]] rule, if a player has previously discarded any tile they could have won off of, they cannot win from other players.
*Therefore, if every tile in a suji interval is discarded, then the other tile in that interval become safer against that player.  
*Therefore, if every tile in a suji interval is discarded, then the other tile in that interval become safer against that player.  
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