Yaku variations: Difference between revisions

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Different [[yaku]] may be subject to [[rule variations]].  The variations may include altering the different strengths of the yaku, in relation to point values. A number of yaku are simply not considered standard.
Different [[yaku]] may be subject to [[rule variations]], such as altering the value or conditions of the yaku. A number of yaku are not included by default.


==Chiitoitsu==
==Chiitoitsu==
{{main|Chiitoitsu}}
{{main|Chiitoitsu}}
Under most practices, chiitoitsu requires 7 unique pairs.  
Under most rulesets, chiitoitsu requires 7 unique pairs.
 
Some house rules may allow duplicate pairs (meaning 4-of-a-kind counts as 2 pairs), but this is not seen in standard play.


==Double riichi==
==Double riichi==
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Score [[riichi]] as 2 han yaku instead of 1 han if called within the first uninterrupted go-around of a hand.
Score [[riichi]] as 2 han yaku instead of 1 han if called within the first uninterrupted go-around of a hand.


* Ari – Score daburu riichi as 2 han instead of 1 han.
* Ari – Score [[double riici]] as 2 han instead of 1 han.
* Nashi – Always score 1 han per riichi declaration.
* Nashi – Always score 1 han per riichi declaration.


==Double yakuman==
==Double yakuman==
Score each of the listed patterns as a double yakuman.
Score each of the listed patterns as a double yakuman.


* Nashi – All yakuman count as single yakuman. See combined yakuman below for another possibility to score a multiple yakuman.
* Nashi – All individual yakuman count as single yakuman.
* D – [[Daisuushii]] may be scored as double on its own, or else relegated to a single.
* D – [[Daisuushii]]: Daisuushii counts as a double yakuman on its own.
* S – [[Suuankou]] [[tanki]] may be scored as double on its own, or else relegated to a single.
* S – [[Suuankou]]: Suuankou on a [[tanki]] wait counts as a double yakuman.
* K – Kokushi musou shiisanmen machi : Thirteen orphans winning from the thirteen-sided wait on the pair.
* K – [[Kokushi musou]] shiisanmen machi : Kokushi with the thirteen-sided wait on the pair coutns as a double yakuman.
* 9 – Junsei chuuren poutou : Nine heavenly gates winning from the nine-sided wait 1112345678999.
* 9 – Junsei [[chuuren poutou]]: Chuuren with nine-sided wait (1112345678999) counts as a double yakuman.


==Haitei and houtei==
==Haitei and houtei==
Score the 1-han yaku [[haitei raoyue]] for winning with the last tile from the live wall, or score the 1-han yaku [[houtei raoyui]] for winning on a discard while the live wall is empty.
Score the 1-han yaku [[haitei raoyue]] for winning with the last tile from the live wall, or score the 1-han yaku [[houtei raoyui]] for winning on a discard while the live wall is empty.


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==Haitei and rinshan==
==Haitei and rinshan==
[[Haitei]] normally requires a draw from the live wall, while [[kan]] draws from the dead wall. This rule, if ari, negates hatei's live wall requirement, allowing haitei and [[rinshan]] to score together.


When a [[kan|kantsu]] is declared with exactly one tile left in the live wall, that tile, called the [[haitei|haiteihai]], is appended to the dead wall and never drawn. This rule makes the replacement tile the haiteihai, so winning with that tile scores both [[rinshan kaihou]] (winning after kan) and [[haitei raoyue]] (winning with the last tile).
* Ari – Allow this combination. Used in the 2012 [[EMA]] MCR.
 
* Ari – Allow this combination. I consider this a bug in the 2012 EMA RCR.
* Nashi – Do not allow this combination. This is Japanese default.
* Nashi – Do not allow this combination. This is Japanese default.


==Honitsu and Chinitsu==
==Honitsu and Chinitsu==
Score 1 more han for closed honitsu or chinitsu than open.


Score 1 more han for closed honitsu or chinitsu than open.
* Ari – Closed honitsu is scored 3 han and closed chinitsu is scored 6 han.
* Ari – Closed honitsu is scored 3 han and closed chinitsu is scored 6 han.
* Nashi – Honitsu is always scored 2 han and chinitsu is always scored 5 han, regardless of the hand state.
* Nashi – Honitsu is always scored 2 han and chinitsu is always scored 5 han, regardless of the hand state.


==Ippatsu==
==Ippatsu==
{{Main|Ippatsu}}


Score an additional han for winning a [[riichi]] declaration within the next go-around.
Score an additional han for winning a [[riichi]] declaration within the next go-around.


* Ari – Score ippatsu as an extra 1-han yaku.
* Ari – Score ippatsu as a 1-han yaku.
* Nashi – Don't score ippatsu.
* Nashi – Don't score ippatsu.


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{{main|Kokushi musou|Chankan}}
{{main|Kokushi musou|Chankan}}


Sometimes, a tenpai kokushi musou is allowed to declare ron on an [[Kan|ankan]] and thereby invoking the ability for chankan.
Allow a hand in tenpai for [[kokushi]] to ron an [[ankan]] through chankan.


* Ari – Allowed
* Ari – Allowed
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==Multiple yakuman==
==Multiple yakuman==
{{main|Multiple yakuman}}
{{main|Multiple yakuman}}
[[Yaku compatibility|Different yakuman patterns]] may be combined. However, scoring is handled differently as well. Score more than one yakuman if multiple yakuman are achieved by the same hand.


* Ari – Add one yakuman per single yakuman, add two yakuman per double yakuman if allowed, and score the sum.
Allow yakuman to be combined.
* Nashi – Score only one yakuman per hand, or two yakuman if double yakuman are allowed.
 
* Ari – Yakuman can be combined.
* Nashi – Yakuman cannot be combined; score only one type of yakuman per hand.


==Optional yaku==
==Optional yaku==
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===Daisharin===
===Daisharin===
 
Daisharin is an [[optional yaku]], formed with a hand consisting of 22334455667788, all of the same suit. If disabled, such a hand would be worth at least 10 han.
Daisharin is an [[optional yaku]].  This involves a closed hand with pairs of each of the simples of the suit, [[pinzu]].  Sometimes it is regarded as a [[yakuman]].  Otherwise, the hand is counted normally with its yaku counterparts.  The hand is at least 11 han with a combined [[chinitsu]], [[ryanpeikou]], [[tanyao]], and [[pinfu]].


:{{#mjt:2233445566778s}} Agari: {{#mjt:8s}}
:{{#mjt:2233445566778s}} Agari: {{#mjt:8s}}
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===Open riichi===
===Open riichi===


Allow players to declare open riichi instead of a normal riichi. Open riichi is worth 2 han instead of the normal 1 han. The declarer must reveal his hand at the same time as he pays the bet of 1,000 points.
Allow players to declare open riichi instead of a normal riichi. Open riichi is worth 2 han instead of the normal 1 han. The declarer must reveal the hand's waits, or the entire hand, at the same time as the declaration.


* Ari – Allow open riichi along with normal riichi.
* Ari – Allow open riichi along with normal riichi.
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Sometimes, directly playing into an open riichi (ron) is penalized by yakuman value.
Sometimes, directly playing into an open riichi (ron) is penalized by yakuman value.
===Paarenchan===
===Paarenchan===
Score the eighth consecutive win of the same dealer as a [[Optional yaku|yakuman]].
Score the eighth consecutive win of the same dealer as a [[Optional yaku|yakuman]].


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* YMan – Yakuman: Score this as a yakuman. No other yaku is necessary.
* YMan – Yakuman: Score this as a yakuman. No other yaku is necessary.
* M – Mangan: Score this as a mangan. No other yaku is necessary. If a regular count of the hand would give haneman or better, the normal scoring is used.
* M – Mangan: Score this as a mangan. No other yaku is necessary. If a regular count of the hand would give haneman or better, the normal scoring is used.
* Yaku – Renhou functions as a regular yaku, with an assigned han value. As a regular yaku, it is capable of combining with other yaku.
* Yaku – Renhou functions as a regular yaku, with an assigned han value. As a regular yaku, it is capable of combining with other yaku.
* Nashi – Renhou is not a yaku. The hand is scored normally, there must be at least one other yaku present for a valid win.
* Nashi – Renhou is not a yaku. The hand is scored normally, there must be at least one other yaku present for a valid win.


==Pao==
==Pao==
{{main|Sekinin barai}}
{{main|Sekinin barai}}
Pao applies to an alternative point exchange, in the event of making foolish discards, which gives players particular advantages.
Pao is a penalty applied to players who allow others to guarantee certain types of yaku/yakuman.


===Daisangen and daisuushii===
===Daisangen and daisuushii===
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Require that a player pay for a hand, as for a ron, when his or her discard is called for [[daiminkan]] and the caller wins a tsumo for [[rinshan kaihou]] on the replacement tile.
Require that a player pay for a hand, as for a ron, when his or her discard is called for [[daiminkan]] and the caller wins a tsumo for [[rinshan kaihou]] on the replacement tile.


* Ari – Player dealing into daiminkan pays for the whole hand.
* Ari – Player dealing into daiminkan (or another kan called in the same turn) pays for the whole hand.
* Nashi – All players pay for the hand, as normal for a tsumo.
* Nashi – All players pay for the hand, as normal for a tsumo.


==Pinfu tsumo==
==Pinfu tsumo==
{{main|Pinfu}}
{{main|Pinfu}}
Some variation applies to pinfu, whether it counts with tsumo or not.


* Ari - Pinfu and tsumo are counted as combined yaku as two han together
Allow pinfu to waive the 2 fu from [[tsumo]], so that pinfu and [[menzen tsumo]] can be scored together.
* Nashi - When tsumo, pinfu is not counted for one han
 
* Ari - Pinfu and menzen tsumo can be scored together.
* Nashi - Pinfu cannot be scored with a tsumo.


==Nagashi mangan==
==Nagashi mangan==
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