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| '''Hanchan''' {{kana|半荘}} encapsulates one game of [[Japanese mahjong]]. A typical game involves two rounds designated as East and then South. Even if a game ends early, such as when a player falls below zero points, then it is still considered to be a full game. For shorter games, players may play '''[[tonpuusen]]''' {{kana|東風戦}}, or East only games. | | A '''hanchan''' {{kana|半荘}} is the standard length of a game of [[Japanese mahjong]]. A hanchan normally lasts for two [[ba|wind rounds]]: East and South. |
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| Without any player falling below 0 points, the shortest game possible is 8 hands. Of course, the shortest game possible can end in just one hand. After that, games can be of varying lengths depending on the number of [[#Renchan|dealer repeats]] and other game results.
| | Assuming no player [[tobi|falls below 0 points]], the shortest hanchan is 8 rounds. Games can be extended through [[renchan]] and shortened if someone is bankrupted. |
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| ==Game rounds== | | ==Game rounds== |
| {{main|Ba}} | | {{main|Ba}} |
| Typical games begin with the '''east round''', or '''tonkyoku''' {{kana|東局}}. After that, the game moves into the '''south round''', or '''nankyoku''' {{kana|南局}}. If necessary, it can go into the '''[[west round]]''', or '''shaakyoku''' {{kana|西局}}. During the game, a [[Mahjong_equipment#Round_indicator|dealer indicator]] is used to either mark the initial dealer or the current dealer. It also shows the current wind round of either East or South. | | Typical games begin with the '''east round''', or '''tonkyoku''' {{kana|東局}}. After that, the game moves into the '''south round''', or '''nankyoku''' {{kana|南局}}. If the target score is not met, it can go into the '''[[west round]]''', or '''shaakyoku''' {{kana|西局}}. During the game, a [[Mahjong_equipment#Round_indicator|dealer indicator]] is used to either mark the initial dealer or the current dealer. It also shows the current wind round of either East or South. |
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| ===Renchan=== | | ===Renchan=== |
| {{main|Renchan}} | | {{main|Renchan}} |
| '''Renchan''' {{kana|連荘}} are additional hands, by which the [[Jikaze|wind seating]] does not rotate. Under [[List of terminology translations|English terminology]], a renchan may be considered as a "bonus hand". This is possible when the [[dealer]] wins a hand, an [[abortive draw]] occurs, or the dealer is [[tenpai]] at [[exhaustive draw]]. This is a clear advantage to the dealer position, with the ability to continually retain the dealer position given the two conditions. Comebacks are very much possible and doable from taking advantage of the dealer seat.<ref>http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9</ref> | | When a '''[[renchan]]''' {{kana|連荘}}, or dealer repeat, occurs, a new hand is started but the wind seats do not change. Each renchan causes the game to last for one extra hand. |
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| In the event when the wind seating does not change, then the '''[[honba]]''' count increases by one. For each honba, the hand value for any player is increased by 300 points. To mark [[honba]], the dealer uses a [[Tenbou|100 point stick]] to mark the number of renchan currently. The points are used as markers only temporarily and is not spent by the dealer. When the dealer seating rotates via a hand winning, the dealer receives the markers back. A game cannot end with a renchan on board. A seat wind rotation is part of the end game criteria. Under specific conditions, this honba count is able to increase even during a wind rotation.
| | A renchan occurs when the dealer wins the hand, or after an [[abortive draw]]. In many rulesets, they also occur if the dealer is [[tenpai]] at [[exhaustive draw]]. |
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| In the event of [[chombo]], the wind seating may rotate if the dealer commits the penalty. Otherwise, it may not without an increase to the honba count depending on [[Rule_variations#Chombo|rule specifications]].
| | ==See also== |
| | | * [[Tonpuusen]] {{kana|東風戦}} - A shorter game length, only lasts 1 wind round |
| ==References== | |
| {{references}} | |
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| ==External links== | | ==External links== |