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* '''In-game hints''': Prompts for chii/pon/kan/riichi; displays waits and tiles left. No hint for tedashi/tsumogiri. | * '''In-game hints''': Prompts for chii/pon/kan/riichi; displays waits and tiles left. No hint for tedashi/tsumogiri. | ||
* Gacha system used for cosmetics | * Gacha system used for cosmetics. | ||
=== Riichi City === | === Riichi City === | ||
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* '''In-game hints''': Prompts for chii/pon/kan/riichi; displays waits and tiles left; displays tedashi/tsumogiri. | * '''In-game hints''': Prompts for chii/pon/kan/riichi; displays waits and tiles left; displays tedashi/tsumogiri. | ||
* Gacha system used for cosmetics | * Gacha system used for cosmetics. | ||
* Player count, as of the time of writing (Sept. 2024), is significantly lower than Tenhou/Mahjong Soul, especially at higher rooms. | * Player count, as of the time of writing (Sept. 2024), is significantly lower than Tenhou/Mahjong Soul, especially at higher rooms. | ||
* Ranking system does not encourage 4th place avoidance; point spread is split mostly even between 1st/2nd and 3rd/4th. | * Ranking system does not encourage 4th place avoidance; point spread is split mostly even between 1st/2nd and 3rd/4th. | ||
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* Gacha system used for cosmetics | * Gacha system used for cosmetics. | ||
==RonRon== | ==RonRon== | ||
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== Other Sites/Clients == | == Other Sites/Clients == | ||
* MahjongTime: PC, English. Main features are a wide variety of non-Riichi mahjong ( | * MahjongTime: PC, English. Main features are a wide variety of non-Riichi mahjong games (Mahjong Competition Rules, American, Hong Kong Old Style, etc.). Game # is limited, especially without a subscription. | ||
* Sega Mahjong: PC/Mobile, Japanese only. Features gacha systems but significantly different than MahjongSoul. | * Sega Mahjong: PC/Mobile, Japanese only. Features gacha systems but significantly different than MahjongSoul. | ||
* Maru-jan M: Mobile, Japanese only. | * Maru-jan M: Mobile, Japanese only. |
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