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== Defense == | == Defense == | ||
A player in [[betaori]] (full folding) should usually avoid declaring kan, because it removes four discard options from your hand, and may increase the opponent's score. For shouminkan | A player in [[betaori]] (full folding) should usually avoid declaring kan, because it removes four discard options from your hand, and may increase the opponent's score. For [[shouminkan|added kan]], there is an added risk of [[chankan]]. | ||
Any player can apply [[kabe]] when somebody calls kan. If all four tiles are visible, e.g. from an opponent's kan call, then it will make certain types of wait impossible. For example, If a kan of 3 is called, then the wait patterns of 23, 34, and 13 of the same suit are impossible. Thus, 1 and 4 become safer. If all four tiles are in your own hand, then there's no need to actually call kan in order to benefit from kabe. | Any player can apply [[kabe]] when somebody calls kan. If all four tiles are visible, e.g. from an opponent's kan call, then it will make certain types of wait impossible. For example, If a kan of 3 is called, then the wait patterns of 23, 34, and 13 of the same suit are impossible. Thus, 1 and 4 become safer. If all four tiles are in your own hand, then there's no need to actually call kan in order to benefit from kabe. |
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