Rule variations: Difference between revisions

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Given the complexity to the rules of [[Japanese mahjong]], the rules are even made more complicated by the existence of rule variations enforced among different groups and organizations.
'''Rule variations''' are adjustments to the game's rules. Due to the wide variety of organizations that offer mahjong, there are many variations.  


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<div style="float:right; margin:0 0 1em 1em;">__TOC__</div>


== Overview ==
== Overview ==
The general rules of the game are complex enough.  However, they are made even more complex, as various rules of the game can be toggled to different settings or simply by "on" or "off" (ari or nashi respectively).
While the standard rules of Japanese mahjong are already complex, they are furthered complicated by the amount of variations. There is no one governing body for mahjong rules, so it is natural for many variations to exist. Many "fringe" variations, such as [[shuugi]] and [[yakitori]]
 
Most optional rules have two settings: "ari" (on) or "nashi" (off). For example, [[#Atozuke|Atozuke ari]] means you are allowed win under the state of [[atozuke]], while atozuke nashi means you aren't allowed to win.


== Agari ==
== Agari ==
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Point variation on the penalty points may be applied.
Point variation on the penalty points may be applied.


* Standard – The penalized must pay the equivalent of a mangan tsumo, just only in reverse.
* Standard – The penalized must pay the equivalent to a mangan tsumo.
* Mod – Modified amounts to the point penalty may be specified.
* Mod – Modified amounts to the point penalty may be specified.


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