Sakigiri: Difference between revisions

Jump to navigation Jump to search
m
m (→‎Examples: +pinfu)
Line 28: Line 28:
In addition to the above examples, consider these points:
In addition to the above examples, consider these points:


* Evaluate the [[tile acceptance]] and danger level of the tile you want to sakigiri. In an even gamestate (East round, turn ~8, even scores), prefer 4 tiles of acceptance over a safe tile.
* Evaluate the [[tile acceptance]] and danger level of the tile you want to sakigiri. In an even gamestate (East round, turn ~8, even scores), prefer 4 tiles of [[shanten]]-reducing acceptance over a safe tile.
** For example, in a 135-pin shape, keeping the 5-pin is normally good. However, if 3/4 of the 4-pin have been discarded, the 5-pin only adds 1 tile of acceptance. This makes 5p a dangerous tile that contributes little to the hand, so sakigiri 5-pin.
** For example, in a 135-pin shape, keeping the 5-pin is normally good. However, if 3/4 of the 4-pin have been discarded, the 5-pin only adds 1 tile of acceptance. This makes 5p a dangerous tile that contributes little to the hand, so sakigiri 5-pin.
** 4/5/6 tiles are especially dangerous when compared to other tiles.
** Prefer sakigiri when a tile is more dangerous than normal. 4/5/6 tiles are especially dangerous when compared to other tiles. When an opponent is seemingly going for [[honitsu]], sakigiri a lone tile of their suspected honitsu suit.
** Also, consider the safety of the useless tile. Guest winds are safer than normal, but they are only 100% safe when all 4 copies of that wind are visible. Honors can be dangerous if an opponent is going for [[honitsu]].
** Also, consider the safety of the useless tile. Guest winds are safer than normal, but they are only 100% safe when all 4 copies of that wind are visible.
* [[Situational analysis]]: Your placement and the current round # are important factors for sakigiri. When far in the lead and in the late game, prefer to sakigiri, since it can be afforded. Conversely, when winning is the #1 priority (e.g. last when late in the game), don't lose out on efficiency.
* [[Situational analysis]]: Your placement and the current round # are important factors for sakigiri. When far in the lead and in the late game, prefer to sakigiri, since it can be afforded. Conversely, when winning is the #1 priority (e.g. last when late in the game), don't lose out on efficiency.


1,760

edits

Navigation menu