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In addition to the above examples, consider these points: | In addition to the above examples, consider these points: | ||
* Evaluate the [[tile acceptance]] and danger level of the tile you want to sakigiri. In an even gamestate (East round, turn ~8, even scores), prefer 4 tiles of acceptance over a safe tile. | * Evaluate the [[tile acceptance]] and danger level of the tile you want to sakigiri. In an even gamestate (East round, turn ~8, even scores), prefer 4 tiles of [[shanten]]-reducing acceptance over a safe tile. | ||
** For example, in a 135-pin shape, keeping the 5-pin is normally good. However, if 3/4 of the 4-pin have been discarded, the 5-pin only adds 1 tile of acceptance. This makes 5p a dangerous tile that contributes little to the hand, so sakigiri 5-pin. | ** For example, in a 135-pin shape, keeping the 5-pin is normally good. However, if 3/4 of the 4-pin have been discarded, the 5-pin only adds 1 tile of acceptance. This makes 5p a dangerous tile that contributes little to the hand, so sakigiri 5-pin. | ||
** 4/5/6 tiles are especially dangerous when compared to other tiles. | ** Prefer sakigiri when a tile is more dangerous than normal. 4/5/6 tiles are especially dangerous when compared to other tiles. When an opponent is seemingly going for [[honitsu]], sakigiri a lone tile of their suspected honitsu suit. | ||
** Also, consider the safety of the useless tile. Guest winds are safer than normal, but they are only 100% safe when all 4 copies of that wind are visible | ** Also, consider the safety of the useless tile. Guest winds are safer than normal, but they are only 100% safe when all 4 copies of that wind are visible. | ||
* [[Situational analysis]]: Your placement and the current round # are important factors for sakigiri. When far in the lead and in the late game, prefer to sakigiri, since it can be afforded. Conversely, when winning is the #1 priority (e.g. last when late in the game), don't lose out on efficiency. | * [[Situational analysis]]: Your placement and the current round # are important factors for sakigiri. When far in the lead and in the late game, prefer to sakigiri, since it can be afforded. Conversely, when winning is the #1 priority (e.g. last when late in the game), don't lose out on efficiency. | ||
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