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[[Dora]] tiles, due to their +1 [[han]] value, warrant extra attention. Ideally, players should incorporate dora, but this may not always be feasible. | |||
== Dora > Other Lone Tiles == | |||
Until [[mangan]] is reached, every han doubles your hand's score. Therefore, dora are very valuable. Even a [[guest wind]] dora should be kept over middle tiles (usually), as a dora pair will quadruple score. | |||
Dora tiles are normally good to keep, but there are a few situations where dora isn't helpful: | |||
* You don't need dora if the only thing you care about is speed. | |||
* Dora is less valuable if the hand is already [[mangan]]+ without needing it, since every han past mangan is less efficient. | |||
* Dora is much less valuable if it would deny a [[yaku]] (e.g. a dora terminal is weak with an otherwise [[tanyao]] hand). | |||
== The Dora, and tiles near it, are more dangerous== | |||
The dora itself is dangerous to discard: it is more likely to deal in, and when dealing in, the dora will increase your opponent's score. The exact deal in% varies by tile: | |||
* Dora 2-8 is about x120% more likely to deal-in. | |||
* Dora terminals/honors are about x170% more likely to deal in. | |||
In any case, the dora must not be carelessly discarded. Players have two main options: discard dora as soon as possible to get them out of the way, or hold them as long as possible. Additional decision making on dora rests on point standing. | |||
Number tiles near the dora, such as 3p and 5p when 4p is dora, are also more somewhat dangerous, about x110% as dangerous than normal. | |||
== External links == | == External links == | ||
[[Category:Strategy]] | [[Category:Strategy]] |
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