User:Hordes/Riichi Mahjong Primer - Shorter: Difference between revisions

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Remember that you need at least 1 yaku to win (and that open hands can't use riichi to gain that yaku).
Remember that you need at least 1 yaku to win (and that open hands can't use riichi to gain that yaku).
==Furiten==
When you are in [[furiten]], you are completely unable to win off other players' discards. ''You can still win by self-draw, however, if you have at least 1 yaku''.
The most common cause of furiten is '''when you have previously discarded a tile that your hand could now win with'''. Example:
{{#mjt:34567p333m678s44z}}  Waiting for: {{#mjt:2p}}, {{#mjt:5p}}, or {{#mjt:8p}}
Say you discarded the {{#mjt:2p}}. You are in furiten, meaning you cannot win off ''any'' tile because you could've won with the discarded 2. If an opponent discards {{#mjt:8p}}, you cannot win, even though you never discarded that tile.
* It does not matter which tile "caused" the furiten. If you are in furiten, you cannot win off any tile.
* It does not matter if you couldn't win off the discarded tile due to a lack of yaku. If a tile could complete the "4 group + 1 pair" shape, it triggers furiten, even if you couldn't actually win with said tile.
==Dora==
Dora are bonus tiles. Every dora in hand is worth +1 han. However, you still need at least 1 [[yaku]] to win, no matter how many dora you have.
At the start of each round, a [[dora]] indicator is revealed. The tile ''after'' the revealed dora indicator is the dora tile itself.
For example, if {{#mjt:1p}} is the dora indicator, {{#mjt:2p}} is the dora. Having {{#mjt:2p}} in your hand will increase your hand's value.
*Number tiles: {{#mjt:123456789p}}, where {{#mjt:9p}} indicator means {{#mjt:1p}} is the dora.
*Dragons: {{#mjt:5z}} -> {{#mjt:6z}} -> {{#mjt:7z}} -> {{#mjt:5z}}
*Winds: {{#mjt:1z}} -> {{#mjt:2z}} -> {{#mjt:3z}} -> {{#mjt:4z}} -> {{#mjt:1z}} (the same as the player order)
For each [[kan]] a player makes, a new dora indicator is revealed. If the new dora indicator is the same as another, then the specified tile is worth aother han.
'''Remember: A hand cannot win with no yaku, even if it has dora. A hand needs 1 yaku to win.'''
===Uradora===
If you declare [[riichi]] and win, the [[uradora]] are revealed. 1 uradora indicator is revealed for each regular dora indicator.  Uradora indicators work like dora indicators (the tile after the indicator is the dora tile).
There is no way to know uradora before winning, so yradora are essentially random bonuses for winning with riichi. In general, ~30% of winning riichi hands contain at least 1 uradora.
===Red Fives===
In most modern riichi mahjong websites, red fives are used. There is one red five in each suit (a red 5 of characters, a red 5 of bamboo, a red 5 in dots).
Having the red five in your hand is worth extra points, just like a dora tile. Unlike dora, having the red five in your hand gives you value. (I.e. a red five in your hand does not make a 6 more valuable.)
If a red five is the dora/uradora indicator, nothing special happens; the 6 of that suit is still a regular dora as usual.
==Rounds & Hands==
The game is organized into rounds and hands.
* '''Hands:''' Hands start when tiles are dealt, and ends once someone wins. After the end of each hand, if no repeat occurs, the player seats are rotated counter-clockwise.
* '''Rounds:''' Each game starts in the East round. A round ends once players rotate seats 4 times, meaning East round lasts from East 1-4.
When starting a mahjong game, you have the choice between "East Round only" <small>tonpuusen</small> or "South Round" <small>hanchan</small>. East Round games last for 1 round; South Round games last for 2 rounds.
===Dealer===
The player in the East seat is known as the dealer, who gets special benefits:
* Dealer hands are worth about +50% points.
* If a dealer wins, or has a ready hand at exhaustive draw, they repeat the hand <small>renchan</small>. (A repeat means they get to extend the entire game by +1 hand, while retaining the dealer seat.)
===Game end===
The game itself ends under these two scenarios:
* A player falls below 0 points.
* It is the end of East 4 (East Round only) / South 4 (South Round <small>hanchan</small>), no dealer repeat occurs, and at least one player is at/above the target score.
** If nobody hits the target score, a maximum of 1 round of overtime occurs. If a player reaches the target score, the game immediately ends. If a round passes and nobody hits the target score, the game also ends.
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