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There are two requirements to win a hand: | There are two requirements to win a hand: | ||
*A hand needs a "winning shape". With a few exceptions, players must make a hand with that contains [[tile group]]s (either [[ | *A hand needs a "winning shape". With a few exceptions, players must make a hand with that contains [[tile group]]s (either [[sequence]]s, 1-2-3; or [[triplet]], 3-3-3) and a pair (3-3). Specifically, you need 4 tile groups + 1 pair to win. This is similar to how gin rummy is played. | ||
*A hand must have at least one [[yaku]]. Yaku can be compared to "poker hands" - they are patterns/criteria that score points. For example, [[toitoi|All Triplets]] ("toitoi") is when the hand consists entirely of triplets. In general, yaku that that are harder to get scores more [[han]], which translates to more points. | *A hand must have at least one [[yaku]]. Yaku can be compared to "poker hands" - they are patterns/criteria that score points. For example, [[toitoi|All Triplets]] ("toitoi") is when the hand consists entirely of triplets. In general, yaku that that are harder to get scores more [[han]], which translates to more points. | ||
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