Japanese mahjong: Difference between revisions

Jump to navigation Jump to search
15 bytes removed ,  Yesterday at 01:43
m
 
Line 13: Line 13:


There are two requirements to win a hand:
There are two requirements to win a hand:
*A hand needs a "winning shape". With a few exceptions, players must make a hand with that contains [[tile group]]s (either [[Shuntsu|sequences]], 1-2-3; or [[koutsu|triplets]], 3-3-3) and one pair (3-3). This is similar to how gin rummy is played. In mahjong, you need 4 tile groups + 1 pair to win.
*A hand needs a "winning shape". With a few exceptions, players must make a hand with that contains [[tile group]]s (either [[sequence]]s, 1-2-3; or [[triplet]], 3-3-3) and a pair (3-3). Specifically, you need 4 tile groups + 1 pair to win. This is similar to how gin rummy is played.  
*A hand must have at least one [[yaku]]. Yaku can be compared to "poker hands" - they are patterns/criteria that score points. For example, [[toitoi|All Triplets]] ("toitoi") is when the hand consists entirely of triplets. In general, yaku that that are harder to get scores more [[han]], which translates to more points.
*A hand must have at least one [[yaku]]. Yaku can be compared to "poker hands" - they are patterns/criteria that score points. For example, [[toitoi|All Triplets]] ("toitoi") is when the hand consists entirely of triplets. In general, yaku that that are harder to get scores more [[han]], which translates to more points.


1,718

edits

Navigation menu