Multiple ron: Difference between revisions

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| Tenhou || 2 || Priority || Priority || Priority || bgcolor=ffbbff | Dealer keeps
| Tenhou || 2 || Priority || Priority || Priority || bgcolor=ffbbff | Dealer keeps
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| Mahjong Soul || 3 || Priority || Priority || Priority || bgcolor=ffbbff | Dealer keeps
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| Janryumon || 3 || Priority || Priority || Priority || Priority
| Janryumon || 3 || Priority || Priority || Priority || Priority
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| EMA2016 || 3 || Priority || bgcolor=ffccbb | Winners reclaim, rest priority || bgcolor=999999 | Both || bgcolor=ffbbff | Dealer keeps
| EMA2016 || 3 || Priority || bgcolor=ffccbb | Winners reclaim, rest priority || bgcolor=999999 | Both || bgcolor=ffbbff | Dealer keeps
|}
|}
1. Please note that many organizations use head bump rules. These include...<br/>
1. Please note that many organizations use head bump rules (these are not listed here).br/>
2. "Priority" designates current player priority (from discarder: Right > Across > Left), and not game seating priority as used to split ties on Tenhou (starting: East > South > West > North).
2. "Priority" designates current player priority (from discarder: Right > Across > Left), and not game seating priority as used to split ties on Tenhou (starting: East > South > West > North).


[[Category:Game rules]] [[Category:Rule variations]]
[[Category:Game rules]] [[Category:Rule variations]]
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