1,828
edits
m (→Why suji works) |
m (open wait -> ryanmen for consistency) |
||
Line 17: | Line 17: | ||
===Why suji works=== | ===Why suji works=== | ||
Suji defends against [[ryanmen | Suji defends against [[ryanmen]] [[wait]]s <small>(open wait)</small>. A ryanmen wait is a wait that wins off two sides of a sequence, e.g. a hand containing {23}, or a hand containing {34}. | ||
* The most common type of wait is | * The most common type of wait is a ryanmen wait, which appears in ~50% of all winning hands, and ~58% of all [[riichi]] hands.<ref>Riichi hands: https://docs.google.com/spreadsheets/d/1x1CYlIPYTeOodGY4bmPevlbyeZOIcmHICcQaoSjHJEk/edit?gid=295861978#gid=295861978</ref> | ||
* [[Sequence]]s are comprised of three sequential tiles, so | * [[Sequence]]s are comprised of three sequential tiles, so a ryanmen wait always will win off two tiles that are 3-apart. For example, a {23} ryanmen can win off either a 1 or 4 of the same suit. {34} can win off a 2 or 5 of the same suit. This continues until you get the intervals of: 1-4, 4-7, 2-5, 5-8, 3-6, and 6-9. | ||
* If a player is affected by [[furiten]], they become unable to ron ''any'' tile. For example, if an opponent discards a 1, and waits on 1-4, they cannot ron 4. Therefore, if every 3-away tile is genbutsu, the remaining tile becomes safer, since it is impossible to have | * If a player is affected by [[furiten]], they become unable to ron ''any'' tile. For example, if an opponent discards a 1, and waits on 1-4, they cannot ron 4. Therefore, if every 3-away tile is genbutsu, the remaining tile becomes safer, since it is impossible to have a ryanmen without being in furiten. | ||
** If an opponent discards a 4, it is ''impossible'' for an opponent to have | ** If an opponent discards a 4, it is ''impossible'' for an opponent to have a ryanmen wait on 1 (without being in furiten). There is only one interval for the 1, that being 1-4, which is eliminated. Therefore, the 1 is safer against that opponent. Likewise, the 7 becomes safer when a 4 is discarded, due to the 4-7 interval being impossible. | ||
** If an opponent discards a 1, it is not impossible for an opponent to have an | ** If an opponent discards a 1, it is not impossible for an opponent to have an ryanmen wait on 4. There are two different intervals for 4: 1-4 and 4-7. After discarding a 1, an opponent could still have an ryanmen on 4-7 interval. In order for the 4 to be a "full" suji, both 1 and 7 have to be discarded. The same logic applies to tiles numbered 5 and 6. | ||
==Intervals== | ==Intervals== |
edits