Chiitoitsu: Difference between revisions

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Tenpai for chiitoitsu always uses the wait of [[tanki]] (pair wait) in order to complete the seventh and last pair for the hand.
Tenpai for chiitoitsu always uses the wait of [[tanki]] (pair wait) in order to complete the seventh and last pair for the hand.


Given the number of pairs in this hand, it is often tempting to call pon to turn pairs into triplets. However, [[toitoi]] is generally slower if you do not have any [[ankou]] (triplets) yet. This is especially true if the hand sits at [[iishanten]] for chiitoitsu.
Note that the pairs must be distinct; having four of the same tile does not count as two pairs under standard rulesets. Even in rules that do allow four-of-a-kind to count as two pairs, a call for "[[kan]]" would not count, as a kan is treated as a triplet.
 
Nevertheless, transitioning to other yaku may be favorable if the hand develops at least one [[ankou]]. In this case, players may find themselves looking to develop a toitoi hand, [[sanankou]], or even [[suuankou]]. Whatever the case may be, this consideration takes some discretion, particularly when taking into account the number of tiles available, current point standing, and/or number of tile draws remaining.
 
Also, note that the pairs must be distinct; having four of the same tile does not count as two pairs under standard rulesets. Even in rules that do allow four-of-a-kind to count as two pairs, a call for "[[kan]]" would not count, as a kan is treated as a triplet.


===Hand interpretation===
===Hand interpretation===
Unlike most mahjong hands, chiitoitsu is an exception to the "four [[Mentsu|groups]] and a pair" pattern. Instead, tiles are groups into pairs or toitsu. As such, the tile groupings cannot be interpreted other ways. For this reason, chiitoitsu is also granted a unique fu count of 25, which remains static.
Unlike most mahjong hands, chiitoitsu is an exception to the "four [[Mentsu|groups]] and a pair" pattern. Instead, tiles are groups into pairs or toitsu. As such, the tile groupings cannot be interpreted other ways. For this reason, chiitoitsu is granted a unique fu count of 25 (which is not rounded).


===Shanten===
===Shanten===
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===Vs Toitoi===
Given the number of pairs in the hand, it may be tempting to pon in order to aim for [[toitoi]]. But, if you don't already have a triplet, chiitoisu is generally faster to complete. This is especially true if the hand is [[iishanten]] for chiitoitsu.
The decision for chiitoitsu/toitoi will depend on the [[situational analysis|point standing]]s, the current round, the number of tiles available, and what the rest of the hand looks like. The following is a rough guideline on which to go for:
Chiitoitsu:
* Prefer chiitoitsu if a pair cannot be turned into a triplet (if both other copies of the tile are visible).
* Prefer chiitoitsu at 1-shanten (5 pairs).
** With 4 pairs + 1 other triplet, keep your options open, unless a pair cannot be turned into a triplet. The hand is currently 1-shanten for chiitoitsu, and can turn into a wider toitoi 1-shanten after a pon.
Toitoi:
* If you have 4 pairs and a tile group forms, tend to prefer the regular hand structure; this may or may not be toitoi.
** Exception: if the rest of the hand is isolated tiles or otherwise poor quality (e.g., 1244m2288p11s55s8s draw 2p), then prefer chiitoitsu.
* Prefer toitoi when all of the pairs can be turned into triplets, and most/all of the pairs are easy to pon (honors/terminals).
* Prefer toitoi when the hand has another yaku, e.g., [[yakuhai]] or [[tanyao]]. This gives the option to go for a fast hand if a sequence forms, while still giving the chance for toitoi.


== Compatibility ==
== Compatibility ==
2,061

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