Tanyao: Difference between revisions

Jump to navigation Jump to search
m
don't break up
m (don't break up)
Line 38: Line 38:
In order to form a hand with tanyao, players simply discard terminal and honor tiles.
In order to form a hand with tanyao, players simply discard terminal and honor tiles.


Even if a hand cannot score tanyao, it's typically best to keep the "simple" tiles (2-8) over terminals/honors. This is because the simples are [[tile efficiency|more likely to be useful]].
Even if a hand cannot score tanyao, it's typically best to keep lone "simple" tiles (2-8) over lone terminals/honors. This is because the simples are [[tile efficiency|easier to form a tile group with]].
*Lone honor tiles can only be used as a pair/triplet.
*Lone honor tiles can only be used as a pair/triplet.
*A lone 1 can be used in a 123 sequence, or as a pair/triplet.
*A lone 1 can be used in a 123 sequence, or as a pair/triplet.
*A lone 3 can be used in a 123 or 234 or 345 sequence, or as a pair/triplet.
*A lone 3 can be used in a 123 or 234 or 345 sequence, or as a pair/triplet.


Since lone honors/terminals are least likely to help, they are often discarded first. Because they are discarded first, a hand may "naturally" form tanyao without any special effort. Conversely, it may not be wise to force tanyao. For instance, if you already have a 789 sequence, then it may not be wise to break it. (It depends on the hand and if open tanyao is allowed.)
Since lone honors/terminals are least likely to be useful, they are often discarded first. Because they are discarded first, a hand may "naturally" form tanyao without any special effort. Conversely, it may not be wise to force tanyao. For instance, if you already have a 789 sequence, then it may not be wise to break it. (It depends on the hand and if open tanyao is allowed.)


Open tanyao is notoriously fast: while not worth much, it is quick. If you need ''a'' win - for example, to end the game faster, or to break a tie in [[all last]] - then 1100 points might be all you need. In these cases, if tanyao is realistic, then call it. Depending on the hand, though, it may be faster to play [[yakuhai]] or (if the hand has completed groups with terminals) play closed.
Open tanyao is notoriously fast: while not worth much, it is quick. If you need ''a'' win - for example, to end the game faster, or to break a tie in [[all last]] - then 1100 points might be all you need. In these cases, if tanyao is realistic, then call it. Depending on the hand, though, it may be faster to play [[yakuhai]] or (if the hand has completed groups with terminals) play closed.
2,061

edits

Navigation menu