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| Naturally, the featured game is Japanese mahjong. Therefore, a multitude number of Japanese terminology are used. The following list includes the Japanese terminology, English equivalent, and the terminology usage. | | Naturally, the featured game is Japanese mahjong. Therefore, a multitude number of Japanese terminology are used. The following list includes the Japanese terminology, English equivalent, and the terminology usage. |
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| {| class="wikitable" width="100%" | | {| class="wikitable sortable" width="100%" |
| !Japanese | | !Japanese |
| | !Kanji |
| !English | | !English |
| !Explanation | | !Explanation |
| |- | | {{term list |
| |aotenjou | | |Romaji=Aotenjou |
| |no capping | | |Kanji= |
| |A rare rule which eliminates the score cappings ''mangan'', ''haneman'', etc., and scores all hands as (fu * 4 * 2^han). | | |English=No capping |
| |- | | |Explanation=A rare rule which eliminates the score cappings ''mangan'', ''haneman'', etc., and scores all hands as (fu * 4 * 2^han). |
| |atozuke | | }} |
| |after-attach | | {{term list |
| |''Main article: [[Atozuke]].'' Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. Opposite of ''sakizuke''. | | |Romaji=Atozuke |
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| | |Kanji= |
| |anjun
| | |English=After-attach |
| |concealed sequence
| | |Explanation=Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. Opposite of ''sakizuke''. |
| |Three self-drawn consecutive tiles of the same suit, used as one of the four melds in a regular hand. An open sequence would be a ''minjun'', the general term for a sequence is ''shuntsu''.
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| |ankan
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| |concealed kan
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| |Four self-drawn identical tiles set aside as a ''[[Kan|kantsu]]''. Declaring an ''ankan'' does not open the hand if it was previously closed.
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| |ankou
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| |concealed triplet
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| |Three self-drawn identical tiles, used as one of the four melds in a regular hand. Compare with the yaku names ''[[san ankou]]'' and ''[[suu ankou]]''. An open triplet would be a ''minkou'', and the general term for any triplet is ''koutsu''.
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| |ari
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| |in effect
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| |States that the preceding rule is used, as in ''akadora ari'' for playing with red fives. Opposite of ''nashi''.
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| |minjun
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| |open sequence
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| |An open ''shuntsu'', i.e., a sequence of three consecutive tiles, formed by calling ''chii'' on the previously missing tile. A concealed ''shuntsu'' would be an ''anjun''.
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| |nashi
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| |invalid
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| |States that the preceding rule is not in effect, as in ''kuikae nashi'' for disallowing players to call a tile and immediately discard another tile which would have also completed the called meld.
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| |shuntsu
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| |sequence
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| |Three consecutive tiles of the same suit, used as one of the four melds in a regular hand. ''Chii'' is used to call a tile to complete a ''shuntsu'' and set it aside as a ''minjun'', i.e., an open ''shuntsu''. A concealed ''shuntsu'' is an ''anjun''.
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| |} | | |} |
| | <!--Remaining text entries brought to Kyuu's sandbox--> |