Rule variations: Difference between revisions

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Score a self-drawn win within a hand's first uninterrupted go-around as a yakuman.
Score a self-drawn win within a hand's first uninterrupted go-around as a yakuman.


ari – Score tenhou and chihou as yakuman.
* Aari – Score tenhou and chihou as yakuman.
nashi – Score these wins as normal hands.
* Nashi – Score these wins as normal hands.
Renhou
 
===Renhou===


This is a yaku for winning on a discard before the winner's first turn in an uninterrupted go-around.
This is a yaku for winning on a discard before the winner's first turn in an uninterrupted go-around.


yak. – Yakuman: Score this as a yakuman. No other yaku is necessary.
* Yak. – Yakuman: Score this as a yakuman. No other yaku is necessary.
mang. – Mangan: Score this as a mangan. No other yaku is necessary. The hand can be either won with renhou, or with its normal yaku and dora. Winning with the latter is only possible if the hand has at least one han through other yaku and the han from yaku and dora total 6 or more.
* Mang. – Mangan: Score this as a mangan. No other yaku is necessary. The hand can be either won with renhou, or with its normal yaku and * * Dora. Winning with the latter is only possible if the hand has at least one han through other yaku and the han from yaku and dora total 6 or more.
4 han – Renhou is a 4-han yaku that combines with all others. Winning with only renhou is valid and worth mangan.
* 4 han – Renhou is a 4-han yaku that combines with all others. Winning with only renhou is valid and worth mangan.
nashi – Renhou is not a yaku. The hand is scored normally, there must be at least one other yaku present for a valid win.
* Nashi – Renhou is not a yaku. The hand is scored normally, there must be at least one other yaku present for a valid win.
 
===Daisharin===
===Daisharin===


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