Bureaucrats, checkuser, Administrators
10,011
edits
No edit summary |
m (→Formation) |
||
Line 36: | Line 36: | ||
==Formation== | ==Formation== | ||
As defined, this yaku is formed by collecting tiles of one suit. Therefore, tiles not of a particular suit are regularly discarded. As a consequence, a player aiming for a chinitsu may be easily detected via discards alone. | As defined, this yaku is formed by collecting tiles of one suit. Therefore, tiles not of a particular suit are regularly discarded. As a consequence, a player aiming for a chinitsu may be easily detected via discards alone. | ||
===Complex wait patterns=== | |||
Chinitsu is notorious for developing complex [[Machi|wait patterns]]. This is due to the homogenous nature of the yaku. Often, the tiles may form long strings of consecutive numbers. Upon doing so, the wait patterns increase in complexity. Without the help of computers, determining the winning tiles upon tenpai may become somewhat of a task. | |||
=== Compatability === | === Compatability === | ||
Line 43: | Line 46: | ||
| CHN || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} ||bgcolor="000000"| || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | | CHN || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} ||bgcolor="000000"| || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|} | |} | ||
===Yakuman=== | ===Yakuman=== |