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Practical waits

For this article, we'll stick to the practically occurring patterns. Given the nature of the game, yes, there are plenty of ridiculously patterns possible. Due to complexity, those do not frequently occur, and therefore, they're not particularly practical. Yet, they're still rather interesting to look at. KyuuAA (Talk:キュウ) 12:05, 23 August 2013 (UTC)

Tsuchida's page

Article Name

Shouldn't this article be renamed to just "wait"? --David (talk) 18:58, 20 August 2016 (UTC)

Japanese terminology is the standard for article naming around here. Unless we happen to not know said term. KyuuAA (Talk:キュウ) 00:30, 23 August 2016 (UTC)

Wait reading guides

KyuuAA (Talk:キュウ) 22:58, 24 November 2023 (UTC)