List of special rooms in Mahjong Soul: Difference between revisions

m
Line 66: Line 66:


== Bloodshed Skirmish ==
== Bloodshed Skirmish ==
'''Bloodshed Skirmish''' {{kana|赤血の戦}} <small style="color:#999;">(''Sekketsu no sen'')</small> applies the gameplay of Sichuan Bloody Rules: ''Battle to the Bloody End'' (血战到底). The ruleset and the scoring system are completely different from riichi mahjong. Unlike riichi, offense is heavily preferred, and many defensive strats are no longer useful (some even punished with a heavy penalty).
'''Bloodshed Skirmish''' {{kana|赤血の戦}} <small style="color:#999;">(''Sekketsu no sen'')</small> applies the gameplay of Sichuan Bloody Rules: ''Battle to the Bloody End'' (血战到底). The ruleset and scoring are completely different from riichi mahjong. Unlike riichi, offense is heavily preferred, and many defensive strats are no longer useful (some even punished with a heavy penalty).


=== Gameplay ===
=== Gameplay ===
Line 74: Line 74:
*At the start of the game, each player is forced to exclude a suit ('''Voided Suit''' {{kana|[https://ja.wikipedia.org/wiki/絶一門 絶一門]}} <small style="color:#999;">(''Zetsuichimon'')</small>), thus making a valid hand with at most two suits. Failing to do so leads to a heavy penalty in exhaustive draw.
*At the start of the game, each player is forced to exclude a suit ('''Voided Suit''' {{kana|[https://ja.wikipedia.org/wiki/絶一門 絶一門]}} <small style="color:#999;">(''Zetsuichimon'')</small>), thus making a valid hand with at most two suits. Failing to do so leads to a heavy penalty in exhaustive draw.
*The call of [[chii]] is not allowed.
*The call of [[chii]] is not allowed.
*Like most non-riichi versions of mahjong, there is no [[furiten]], [[dora]], or [[dead wall]] <small style="color:#999;">(''wanpai'')</small> tiles. In addition, the scoring system and yaku are much different.
*Like most non-riichi versions of mahjong, there is no [[furiten]], [[dora]], or [[dead wall]] <small style="color:#999;">(''wanpai'')</small> tiles. In addition, the scoring system and yaku are much different than riichi.


A complete round is processed as follows:
A complete round is processed as follows:
Line 80: Line 80:
* Determine and declare the unwanted suit.
* Determine and declare the unwanted suit.
* Make winning hands without using any tiles from the unwanted suit.
* Make winning hands without using any tiles from the unwanted suit.
* Round ends when three players declare a win, when running out of tiles from the wall, or when any player is bankrupted.
* The round ends when three players declare a win, when running out of tiles from the wall, or when any player is bankrupted.


=== Scoring ===
=== Scoring ===
Line 198: Line 198:


=== Strategy ===
=== Strategy ===
SBR is much more offensive than riichi mahjong. With such high noten penalties, it is always recommended to try to keep tenpai / advance towards tenpai. If you give up going for tenpai, you'll just have to pay it back at the exhaustive draw. Trying to hold a tile from the excluded suit is especially risky and almost never recommended. Due to these penalties, the lack of [[furiten]], and lack of riichi calls, traditional defense is much weaker. Probably the best to play "defensive" is to win fast with cheap hands.
SBR is much more offensive than riichi mahjong. With such high noten penalties, it is always recommended to try to keep tenpai / advance towards tenpai. If you give up going for tenpai, you'll just have to pay it back at the exhaustive draw. Trying to hold a tile from the excluded suit is especially risky and almost never recommended. Due to these penalties, the lack of [[furiten]], and lack of riichi calls, traditional defense is much weaker. The best to play "defensive" is to win fast with cheap hands.


There is no score penalty towards opening your hand. Therefore, triplets are more powerful, and [[shanpon]] waits become more common (remember that chii is disabled). Triplets also get the benefit of enabling kan, which increases score through both kan payments and root.
There is no score penalty towards opening your hand. Therefore, triplets are more powerful, and [[shanpon]] waits become more common (remember that chii is disabled). Triplets also get the benefit of enabling kan, which increases score through both kan payments and root.


A hand using sequences rarely scores yaku. The only yaku that allow sequences are chinitsu, junchan, root, and the other bonus yaku. Still, keeping sequences will let your hand develop faster, thus allowing you to escape payment from others. Plus, even a yakuless tsumo is worth 6000 points if nobody has won yet.
A hand using sequences rarely scores yaku. The only yaku that allow sequences are chinitsu, junchan, root, and the other bonus yaku. Still, keeping sequences will let your hand develop faster, thus allowing you to escape payment from others. Plus, even a yakuless tsumo is worth 6000 points, if nobody has won yet.


== Battle of Clairvoyance ==
== Battle of Clairvoyance ==
923

edits