Honba: Difference between revisions

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[[Image:Honba 10.png|thumb|right|Game extended to 10 honba [http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9].]]
[[Image:Honba 10.png|thumb|right|Game extended to 10 honba [http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9].]]
'''Honba''' {{kana|本場}}, or '''tsumibou count''', is a point bonus: each honba adds 300 points to a winning hand's score. A honba is added whenever nobody wins or when the dealer wins.
'''Honba''' {{kana|本場}}, or '''tsumibou count''', is a point bonus: each honba adds 300 points to a winning hand's score. A honba is added whenever nobody wins (excluding [[chombo]]) or when the dealer wins.
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==Mechanics==
==Mechanics==
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===Scoring===
===Scoring===
For each honba in play, a winning hand's score increases by 300. For [[ron]], the discarder pays the additional 300 points. For [[tsumo]], everyone pays an additional 100 each (dealers do not pay extra). These extra points are added after the hand is scored, so the limits from [[mangan]] onwards do not apply. Points from honba are unaffected by the [[dealer]] bonus. For example:
For each honba in play, a winning hand's score increases by 300. For [[ron]], the discarder pays the additional 300 points. For [[tsumo]], everyone pays an additional 100 each (whether dealer or not). These extra points are added after the hand is scored, so the limits from [[mangan]] onwards do not apply. Points from honba are unaffected by the [[dealer]] bonus. For example:
* A non-dealer mangan tsumo with 2 honba is worth 8,600 in total - it costs 2,200 for non-dealers and 4,200 for the dealer.
* A non-dealer mangan tsumo with 2 honba is worth 8,600 in total - it costs 2,200 for non-dealers and 4,200 for the dealer.
* A dealer mangan tsumo with 2 honba is worth 12,600 in total - it costs 4,200 for each non-dealer.
* A dealer mangan tsumo with 2 honba is worth 12,600 in total - it costs 4,200 for each non-dealer.


In the case of [[sekinin barai]], when the yakuman hand wins by tsumo, the discarder of the ponned tile has to pay honba. When it wins by ron, it depends on ruleset, but most rulesets have the discarder pay for the honba completely.
In the case of [[sekinin barai]], when the yakuman hand wins by tsumo, the discarder of the ponned tile has to pay honba. When it wins by ron, it is subject to [[rule variation]], but most rulesets have the discarder of the ''winning'' tile pay for the honba completely.


A custom rule named '''basengo''' {{kana|場千五}} changes each honba to be worth 1,500, five times the normal value. This rule is not common, usually seen under gambling situations.
A custom rule named '''basengo''' {{kana|場千五}} changes each honba to be worth 1,500, five times the normal value. This rule is not common, usually seen under gambling situations.


==Strategy==
==Strategy==
At only 300 points/honba, just one or two honba will have little impact on overall strategy. It could have an impact in [[oorasu|all last]] (where 300 points could mean the difference between overtaking an opponent), but small honba counts shouldn't be considered.
At only 300 points/honba, just one or two honba will have little impact on overall strategy. It could be important in [[oorasu|all last]] (where 300 points can mean the difference between [[gyakuten|overtaking an opponent]]), but small honba counts shouldn't be considered otherwise.


When there are many honba and/or [[riichi]] sticks in play, you should consider faster hands. E.g., with 3 honba + 1 riichi stick, a base 1000 point hand will end up scoring 3900.
When there are many honba and/or [[riichi]] sticks in play, you should consider faster hands. E.g., with 3 honba + 1 riichi stick, a base 1000 point hand will end up scoring 2900, and prevent your opponents from benefiting from the honba/riichi sticks.


==External links==
==External links==
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