Template:Infobox ruleset/doc: Difference between revisions
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<pre>{{Infobox ruleset | <pre>{{Infobox ruleset | ||
|ariOrNashi = | |||
|outPoints = | |outPoints = | ||
|inPoints = | |inPoints = | ||
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}}</pre> | }}</pre> | ||
== | ==Parameters== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Option !! Values | ||
|- | |- | ||
| | | ariOrNashi || ari-ari; nashi-nashi; nashi-ari; ... | ||
|- | |- | ||
| | | outPoints || 25,000; 30,000; ... | ||
|- | |- | ||
| | | inPoints || 25,000; 30,000; ... Targets should be in parthenses when they are different from the inPoints value. | ||
|- | |- | ||
| | | egaScore || Specify whether the game ends or continues, when a player drops below 0 points. | ||
|- | |- | ||
| | | okaPoints || Should be 4 * ( inPoints - outPoints ). 0; 20,000; ... | ||
|- | |- | ||
| | | umaPoints || 1st: +ww,000; 2nd: +xx,000; 3rd: -yy,000; 4th: -zz,000 ... Place any sashi-uma, shizumi-uma or binta after. | ||
|- | |- | ||
| | | multiWinCase || 1 (atamahane); 2 (double ron); 3 (triple ron) | ||
|- | |- | ||
| | | callPrecedence || 0.5 s; 3.0 s; ... | ||
|- | |- | ||
| | | doraSettings || None; 1+1 only; All; ... | ||
|- | |- | ||
| | | renchanSetting || agari-renchan; tenpai-renchan; nanba-renchan; no renchan; ... | ||
|- | |- | ||
|specificHouseRules || | | abortiveSettings || None; All (including 4 kans); All (excluding 4 kans); | ||
|- | |||
| specificHouseRules || This is where stuff of both primordial significance (wareme, double dora indicators) and useless significance (dragons in ryuuiisou, daisharin) go. | |||
|} | |} | ||
==Note== | |||
The template page says "Ruleset ruleset", as it is copying the name of the page before adding the word "ruleset". | |||
[[Category:Mahjong templates]] | |||
[[Category:Infoboxes]] | [[Category:Infoboxes]] | ||
[[Category:Game rules]] |
Latest revision as of 00:29, 10 December 2014
{{Infobox ruleset |ariOrNashi = |outPoints = |inPoints = |negaScore = |okaPoints = |umaPoints = |multiWinCase = |callPrecedence = |doraSettings = |renchanSetting = |abortiveSettings = |specificHouseRules = }}
Parameters
Option | Values |
---|---|
ariOrNashi | ari-ari; nashi-nashi; nashi-ari; ... |
outPoints | 25,000; 30,000; ... |
inPoints | 25,000; 30,000; ... Targets should be in parthenses when they are different from the inPoints value. |
egaScore | Specify whether the game ends or continues, when a player drops below 0 points. |
okaPoints | Should be 4 * ( inPoints - outPoints ). 0; 20,000; ... |
umaPoints | 1st: +ww,000; 2nd: +xx,000; 3rd: -yy,000; 4th: -zz,000 ... Place any sashi-uma, shizumi-uma or binta after. |
multiWinCase | 1 (atamahane); 2 (double ron); 3 (triple ron) |
callPrecedence | 0.5 s; 3.0 s; ... |
doraSettings | None; 1+1 only; All; ... |
renchanSetting | agari-renchan; tenpai-renchan; nanba-renchan; no renchan; ... |
abortiveSettings | None; All (including 4 kans); All (excluding 4 kans); |
specificHouseRules | This is where stuff of both primordial significance (wareme, double dora indicators) and useless significance (dragons in ryuuiisou, daisharin) go. |
Note
The template page says "Ruleset ruleset", as it is copying the name of the page before adding the word "ruleset".