Riichi: Difference between revisions
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m (→Double riichi) |
m (→Disadvantages) |
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* Likewise, a player can no longer defend and instead wait for a winning tile. | * Likewise, a player can no longer defend and instead wait for a winning tile. | ||
* Other players still have the option to develop their hands and potentially "snipe" the hand. [http://tenhou.net/0/?log=2012111209gm-0009-7447-x33034e7e5279&tw=2&ts=4 Example]. | * Other players still have the option to develop their hands and potentially "snipe" the hand. [http://tenhou.net/0/?log=2012111209gm-0009-7447-x33034e7e5279&tw=2&ts=4 Example]. | ||
* It is highly recommended to declare the win on the first instance of a winning tile, even if the tile is a [[yasume]] or a lower scoring tile (based on yaku). Otherwise, the hand is subject to [[furiten]]. A riichi call disables a person's ability to be [[targeting|selective]] of points from particular players (if need be). | * It is highly recommended to declare the win on the first instance of a winning tile, even if the tile is a [[yasume]] or a lower scoring tile (based on yaku). Otherwise, the hand is subject to [[furiten]]. | ||
* A riichi call disables a person's ability to be [[targeting|selective]] of points from particular players (if need be). | |||
=== Miscellaneous considerations === | === Miscellaneous considerations === |