Suukantsu: Difference between revisions
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This yakuman requires four kan calls. As a result, the hand in [[tenpai]] always uses [[Tanki|hadaka tanki]]. In order to call a single kan, a player must draw at least 3 out of 4 of a single tile type under any of these three scenarios: | This yakuman requires four kan calls. As a result, the hand in [[tenpai]] always uses [[Tanki|hadaka tanki]]. In order to call a single kan, a player must draw at least 3 out of 4 of a single tile type under any of these three scenarios: | ||
* A player has a pair and calls pon | * A player has a pair and calls pon, then draws the fourth to [[shouminkan|call kan]]. | ||
* A player has a closed triplet and [[daiminkan|calls kan]] on a discarded fourth. | * A player has a closed triplet and [[daiminkan|calls kan]] on a discarded fourth. | ||
* A player draws all four of a tile type and [[ankan|calls kan]]. | * A player draws all four of a tile type and [[ankan|calls kan]]. | ||
For this yakuman, a player must repeat any of those kan calls four times. This yakuman is the most difficult yakuman to attain tenpai, let alone score. | For this yakuman, a player must repeat any of those kan calls four times. This yakuman is the most difficult yakuman to attain tenpai, let alone score. | ||
*You must obtain a total of 4/4 tiles of four different types. If any tile is rendered unavailable (e.g. in an opponents hand, in the dead wall), the hand is practically impossible. | *You must obtain a total of 4/4 tiles of four different types. If any tile is rendered unavailable (e.g. in an opponents hand, in the dead wall), the hand is practically impossible. | ||
*You must obtain 3/4 of those tiles by self draw. That feat is already worth a yakuman, that being [[suuankou]]. In addition, a hand that could be suuankou is unlikely to call an open kan, because it's much easier to win with suuankou. | |||
*If any other player has called kan, the hand becomes impossible. If playing with abortive draws, this will trigger [[suukaikan]]. If playing without, then players are still only allowed a combined total of 4 kans in one game. | *If any other player has called kan, the hand becomes impossible. If playing with abortive draws, this will trigger [[suukaikan]]. If playing without, then players are still only allowed a combined total of 4 kans in one game. | ||
*Calling four kans adds a total of four kan dora, which will greatly boost the value of others' hands. A player may not want to kan even | *Calling four kans adds a total of four kan dora, which will greatly boost the value of others' hands. A player may not want to kan even one time, in order to avoid adding dora. | ||
*Calling four kans immediately reveals you have a yakuman hand, so players are likely to defend. | *Calling four kans immediately reveals you have a yakuman hand, so players are likely to defend. | ||
*The hand always has a hadaka tanki wait. In addition to being difficult to win off, it leaves you with no room to defend. | *The hand always has a hadaka tanki wait. In addition to being difficult to win off, it leaves you with no room to defend. |