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The following table displays the minimum han/fu value required to surpass a leading player that is 'X' points ahead of you. Note that:
The following table displays the minimum han/fu value required to surpass a leading player that is 'X' points ahead of you. Note that:
*"Direct hit" rons are worth double the value of "non-direct hit" rons.  
*"Direct hit" rons (a ron on the player you're trying to surpass) are worth double the value of "non-direct hit" rons.  
*Tsumo requires less points than a non-direct hit ron, because with tsumo, you take point from everyone. (E.g. if you tsumo with a [[mangan]], you gain 8000 points, and opponents lose 2000 points, allowing you to overcome a 10000 point gap.)
*Tsumo requires less points than a non-direct hit ron, because with tsumo, you take points from everyone. (E.g. if you tsumo with a [[mangan]], you gain 8000 points, and the opponents lose 2000 points, allowing you to overcome a 10000 point gap.)
*You should also account for [[honba]] and [[riichi]] bets when calculating score.
*You should also account for [[honba]] and [[riichi]] bets when calculating score.
**Each honba stick lets you surpass a +400 point lead for tsumo, a +300 point lead for ron, and a +600 point lead for direct hit ron.
**Each honba stick lets you surpass a +400 point lead for tsumo, a +300 point lead for ron, and a +600 point lead for direct hit ron.