Jikaze: Difference between revisions

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'''Jikaze''' {{kana|自風}} are the seat wind designations for each player.  At all times, every player is designated as [[Kazehai|East, South, West, or North]].  For memorization, the winds are referred in that order.  By rule, East is always the dealer, while South is to the right.  West is across, and North is to the left relative of the dealer.  Likewise, player turns follow the regular wind order, although the order may be disrupted by calls of [[naki|pon]] or [[kan]].  The call for [[naki|chii]] does not disrupt the turn order.
'''Jikaze''' {{kana|自風}} are the seat wind designations for each player.  At all times, every player is designated as [[Kazehai|East, South, West, or North]] {{kana|東、 南、 西、 北}}.  For memorization, the winds are referred in that order.  By rule, East is always the dealer, while South is to the right.  West is across, and North is to the left relative of the dealer.  Likewise, player turns follow the regular wind order, although the order may be disrupted by calls of [[naki|pon]] or [[kan]].  The call for [[naki|chii]] does not disrupt the turn order.


During the course of the game, the dealer seat rotates among the four players.  So, naturally, the designation for East also rotates with the dealer position.  Likewise, the designations for the other winds rotate in a similar fashion.  At all times, the order remains the same: East, South, West, and North.
During the course of the game, the dealer seat rotates among the four players.  So, naturally, the designation for East also rotates with the dealer position.  Likewise, the designations for the other winds rotate in a similar fashion.  At all times, the order remains the same: East, South, West, and North.

Revision as of 21:20, 7 February 2014

東 3 局 西家
23100 点
北家
24000 点
南家
24000 点
東家
27900 点
1
1

Jikaze 「自風」 are the seat wind designations for each player. At all times, every player is designated as East, South, West, or North 「東、 南、 西、 北」. For memorization, the winds are referred in that order. By rule, East is always the dealer, while South is to the right. West is across, and North is to the left relative of the dealer. Likewise, player turns follow the regular wind order, although the order may be disrupted by calls of pon or kan. The call for chii does not disrupt the turn order.

During the course of the game, the dealer seat rotates among the four players. So, naturally, the designation for East also rotates with the dealer position. Likewise, the designations for the other winds rotate in a similar fashion. At all times, the order remains the same: East, South, West, and North.

Oya

Players seated East is designated as the oya 「親」 or the dealer. The dealer seat has some benefits:

  • If the dealer wins the hand, the wind seating does not rotate.
  • If the dealer is tenpai at ryuukyoku (exhaustive draw), the wind seating does not rotate.
  • The dealer's hand value is worth exactly or approximately 50% more than that of non-dealer hands.
  • The dealer is always the first to grab four dealt tiles.
  • The dealer always draws first and begins the hand.

The dealer is only disadvantaged, when non-dealer players win by tsumo. In this case, the dealer plays exactly or approximately double that of the non-dealers.

Renchan

Renchan are additional hands, by which the wind seating do not rotate. Overall, wind rotation is dependent on the hand status of the current dealer, or East seat. In the event when the wind seating does not change, then the honba count increases by one. For each honba, the hand value for any player is increased by 300 points. Ideally, players greatly benefit by retaining the dealer position, in order to maximize point gains. Often, games may be won or lost in this manner.

Naturally, other players may force wind rotation by winning the hand themselves. Yet, at times, it may be beneficial for the dealer to simply concede the dealer position. Ideally, the dealer would prefer to let the wind seating rotate either when other players win points off of each other directly (by ron), other players win by tsumo using cheap hands, or being noten at ryuukyoku to minimize point losses.

Variation on the rotation rule may be applied depending on the requirement. Sometimes, the rule setting may require the dealer to win the hand, instead of merely achieving tenpai at ryuukyoku. This is to increase the pressure on the dealer to win hands. This also prevents the dealer from elongating the game by attaining additional hands by being tenpai at ryuukyoku.

Yakuhai

Players who collect corresponding wind tiles to their wind seat gains possesses 1-yaku, and in turn, 1-han. If a player's wind also corresponds with the round wind, then collection of their own wind is double, or worth 2-han. Commonly, the round wind is limited to either East or South. Some games may extend into the West round.

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