Kuikae: Difference between revisions

From Japanese Mahjong Wiki
Jump to navigation Jump to search
No edit summary
(reasoning section)
Line 1: Line 1:
'''Kuikae''' {{kana|喰い替え}}, commonly referred as "swap calling", is a restriction to discards after making a [[naki|tile call]]. When kuikae is disabled ("kuikae nashi"), when a player calls another player's discard, the following discard cannot be another copy of the tile they just called, nor can it be another tile that would also complete the chii that the player just called for.
'''Kuikae''' {{kana|喰い替え}}, commonly referred as "swap calling", is a rule on discards after making a [[naki|tile call]].  
 
If kuikae is disabled ("kuikae nashi"):
* When a player calls another player's discard, the following discard cannot be another copy of the just-called tile.
* When a player calls [[chii]], the following discard cannot complete the just-called chii.
 
Kuikae nashi is the more common rule used today.


== Examples ==
== Examples ==
Line 28: Line 34:


== Reasoning ==
== Reasoning ==
<!-- Why does this rule exist? -->
The main purpose of tile calls is to push hands forward and reduce the number of [[shanten]]. However, a kuikae call doesn't reduce the number of shanten, because the discarded tile would've completed the [[mentsu]].
The main purpose of tile calls is to push hands forward and reduce the number of [[shanten]]. However, a kuikae call doesn't reduce the number of shanten, as the tile to discard can make a group with the tiles used for calling to form a [[mentsu]]. This kind of behaviour is usually not recognized to be "meaningful" to the calling player, but to disturb other players, e.g. utilizing kuikae on purpose to eliminate [[ippatsu]] or [[Haitei raoyue and houtei raoyui|haitei]]. Without kuikae, it is still possible to make disruptive calls, but it becomes harder.


Note that kuikae is not always meaningless to the player himself/herself. The use of kuikae often includes:
When kuikae is allowed, players can:
* Call tiles in order to ''easily'' disrupt others. Players can make "meaningless" calls in order to interrupt other players' [[ippatsu]] or the [[haitei]] draw.
** Calls can also be used to skip having to draw a (potentially dangerous) tile late in the round. This can be especially important if in [[tenpai]], due to the [[noten]] penalty.
* Call tiles in order to ''easily'' raise the value of their hand. Kuikae can be used to change the end of a sequence (as shown in Example 1) to obtain yaku, such as [[tanyao]] or [[sanshoku]]. It can also be used to obtain dora, such as calling a [[red five]], then discarding a five afterwards.


# Skipping a chance to draw to prevent drawing a dangerous tile near the end of a [[Kyoku|round]], especially when in [[tenpai]], due to the [[Tenpai#Ryuukyoku|noten penalty]].  
By restricting kuikae, both cases become less prevalent: it is harder to disrupt players for the sake of disruption, and it is harder to gain value with an otherwise useless call. Allowing kuikae is not an inherently bad thing - these "disruptive" tactics have a strategy of their own. However, since players preferred to play with kuikae restrict, rulesets often include the kuikae rule.
# Changing the end of a shuntsu (as shown in Example 1) to obtain yaku, especially [[tanyao]], [[Sanshoku doujun|sanshoku]], [[chanta]], [[Ikkitsuukan|ittsu]], etc.  


While allowing kuikae is not inherently bad, more and more people preferred playing with kuikae disabled, so the kuikae rule became popular today.
Even in a kuikae nashi ruleset, it is possible to call tiles to disrupt others or gain value. As mentioned, though, it becomes harder to do so.


== Circumventing Kuikae ==
== Circumventing Kuikae ==

Revision as of 15:21, 6 June 2024

Kuikae 「喰い替え」, commonly referred as "swap calling", is a rule on discards after making a tile call.

If kuikae is disabled ("kuikae nashi"):

  • When a player calls another player's discard, the following discard cannot be another copy of the just-called tile.
  • When a player calls chii, the following discard cannot complete the just-called chii.

Kuikae nashi is the more common rule used today.

Examples

Example 1: Different end tile of a chii

  1. Player has in hand:
  2. Left player discards:
  3. Chii is called to form
  4. is left over, but cannot be discarded on the same turn, because it completed the on the other end.

Example 2: Middle tile of a chii

  1. Player has in hand:
  2. Left player discards:
  3. Chii is called to form
  4. is left over, but cannot be discarded on the same turn, because it is another copy of the tile that was just called.

Example 3: Same end tile of a chii

  1. Player has in hand:
  2. Left player discards
  3. Chii is called to form
  4. is left over, but cannot be discarded on the same turn, because it is another copy of the tile that was just called.

Example 4: Pon

  1. Any player discards:
  2. Pon is called to form (orientation depending on tile source)
  3. is left over, but cannot be discarded on the same turn, because it is another copy of the tile that was just called.

Reasoning

The main purpose of tile calls is to push hands forward and reduce the number of shanten. However, a kuikae call doesn't reduce the number of shanten, because the discarded tile would've completed the mentsu.

When kuikae is allowed, players can:

  • Call tiles in order to easily disrupt others. Players can make "meaningless" calls in order to interrupt other players' ippatsu or the haitei draw.
    • Calls can also be used to skip having to draw a (potentially dangerous) tile late in the round. This can be especially important if in tenpai, due to the noten penalty.
  • Call tiles in order to easily raise the value of their hand. Kuikae can be used to change the end of a sequence (as shown in Example 1) to obtain yaku, such as tanyao or sanshoku. It can also be used to obtain dora, such as calling a red five, then discarding a five afterwards.

By restricting kuikae, both cases become less prevalent: it is harder to disrupt players for the sake of disruption, and it is harder to gain value with an otherwise useless call. Allowing kuikae is not an inherently bad thing - these "disruptive" tactics have a strategy of their own. However, since players preferred to play with kuikae restrict, rulesets often include the kuikae rule.

Even in a kuikae nashi ruleset, it is possible to call tiles to disrupt others or gain value. As mentioned, though, it becomes harder to do so.

Circumventing Kuikae

With certain complex tile shapes, it is possible to make kuikae-like tile calls without violating the kuikae rule. For example:

  1. Player has in hand:
  2. Left player discards
  3. Chii is called to form
  4. are left over.
    1. cannot be discarded on the same turn due to kuikae; however,
    2. is not connected to , and can be discarded immediately.

If was the only yaochuuhai in the hand, the hand now acquires tanyao. This would not have been possible if the player called chii with to form , in which case discarding would be forbidden by kuikae.

Rule Variations

Many, if not most, rulesets disallow kuikae. There are a few variations to the rule, though:

  • Generally, when kuikae is not allowed, you are unable to discard the exact tile drawn, and when calling chii, are unable to discard any tile that would complete said chii.
  • Some rulesets (such as JPML A) may disallow discarding the exact tile that was called, but allow any other discard. For example, under this rule, with a sequence of 123, you can call chii on 4, discard 1, and have a 234 set.

External links

Kuikae in Japanese Wikipedia